This client provides following functionality
- Support for emitting and listening to remote events
- Automatic reconnection
- Pub/sub
- Authentication (JWT)
Client supports following platforms
- Unity Desktop/Android/iOS
- .Net 2.0
- .Net 3.5
- .Net 4.0
- .Net standard 1.5 onwards
- .Net Core 1.0 onwards
Apache License, Version 2.0
Install-Package ScClient.Unity
Nuget Gallery link : https://www.nuget.org/packages/ScClient.Unity/
Library is built on top of Websocket4Net and Newtonsoft.Json. Install those packages via nuget and add source files into project
Create instance of Socket
class by passing url of socketcluster-server end-point
//Create a socket instance
string url = "ws://localhost:8000/socketcluster/";
var socket = new Socket(url);
Important Note : Default url to socketcluster end-point is always ws://somedomainname.com/socketcluster/.
Create a class implementing BasicListener
interface and pass it's instance to socket setListener method
internal class MyListener : IBasicListener
{
public void OnConnected(Socket socket)
{
Console.WriteLine("connected got called");
}
public void OnDisconnected(Socket socket)
{
Console.WriteLine("disconnected got called");
}
public void OnConnectError(Socket socket, ErrorEventArgs e)
{
Console.WriteLine("on connect error got called");
}
public void OnAuthentication(Socket socket, bool status)
{
Console.WriteLine(status ? "Socket is authenticated" : "Socket is not authenticated");
}
public void OnSetAuthToken(string token, Socket socket)
{
socket.setAuthToken(token);
Console.WriteLine("on set auth token got called");
}
}
internal class Program
{
public static void Main(string[] args)
{
var socket = new Socket("ws://localhost:8000/socketcluster/");
socket.SetListerner(new MyListener());
}
}
- For connecting to server:
//This will send websocket handshake request to socketcluster-server
socket.Connect();
- By default reconnection to server is not enabled , to enable it :
//This will set automatic-reconnection to server with delay of 3 seconds and repeating it for 30 times
socket.SetReconnectStrategy(new ReconnectStrategy().SetMaxAttempts(30));
socket.Connect()
- To disable reconnection :
socket.SetReconnectStrategy(null);
- eventname is name of event and message can be String, boolean, Long or JSON-object
socket.Emit(eventname,message);
//socket.Emit("chat","Hi");
- To send event with acknowledgement
socket.Emit("chat", "Hi", (eventName, error, data) =>
{
//If error and data is String
Console.WriteLine("Got message for :"+eventName+" error is :"+error+" data is :"+data);
});
- For listening to events :
The object received can be String, Boolean, Long or JSONObject.
socket.On("chat", (eventName, data) =>
{
Console.WriteLine("got message "+ data+ " from event "+eventName);
});
- To send acknowledgement back to server
socket.On("chat", (eventName, data, ack) =>
{
Console.WriteLine("got message "+ data+ " from event "+eventName);
ack(name, "No error", "Hi there buddy");
});
- For creating and subscribing to channels:
var channel=socket.CreateChannel(channelName);
//var channel=socket.CreateChannel("yolo");
/**
* without acknowledgement
*/
channel.Subscribe();
/**
* with acknowledgement
*/
channel.Subscribe((channelName, error, data) =>
{
if (error == null)
{
Console.WriteLine("Subscribed to channel "+channelName+" successfully");
}
});
- For getting list of created channels :
List<Socket.Channel> channels = socket.GetChannels();
- To get channel by name :
var channel=socket.GetChannelByName("yell");
//Returns null if channel of given name is not present
- For publishing event :
// message can have any data type
/**
* without acknowledgement
*/
channel.Publish(message);
/**
* with acknowledgement
*/
channel.Publish(message, (channelName, error, data) =>
{
if (error == null) {
Console.WriteLine("Published message to channel "+channelName+" successfully");
}
});
- For listening to channel event :
//If instance of channel exists
channel.OnMessage((channelName, data) =>
{
Console.WriteLine("Got message for channel "+channelName+" data is "+data);
});
//or
socket.OnSubscribe(channelName, (channelName, data) =>
{
Console.WriteLine("Got message for channel "+channelName+" data is "+data);
});
/**
* without acknowledgement
*/
channel.Unsubscribe();
/**
* with acknowledgement
*/
channel.Unsubscribe((name, error, data) =>
{
if (error == null) {
Console.WriteLine("channel unsubscribed successfully");
}
});
To enable or disable SSL certficate verification use
socket.SetSSLCertVerification(true/false);
//args, string : host , int : port
socket.SetProxy(host,port);