Basic RPG engine
Files
The Python file PlayerModule.py
in this repo contains the code for a W.I.P. game engine. This repo will eventually grow to form a whole game engine, but for now it just holds my early code.
DefaultPlayer.py
is a separate file that is used to demonstrate how PlayerModule.py
can be used.
Prerequisites
Running the code online
You can use repl.it via the button above to run the code without downloading anything. Feel free to experiment with DefaultPlayer.py
.
Running the code on your computer
If cloning/downloading the repo to your computer, you'll need at least Python 3.6, as PlayerModule.py
uses f-strings. The latest version of Python is recommended.
How to use the module
To create a new player, simply type
import PlayerModule
Player = PlayerModule.PlayerObject(PlayerName, PlayerHealth, PlayerAttack, GameName)
Keywords
PlayerName
- The name of the player. Will be used in most dialogues.
PlayerHealth
- The maximum health of the player.
PlayerAttack
- The base attack strength of the player. Actual attack strength is determined by an RNG value ranging from base attack to double base attack. For example, if base attack is 15, a full-strength attack would be 30.
GameName
- The name of the game to be printed upon creating a new player in the format "Welcome to {GameName}, {PlayerName}!"
.
The above function will later be included in a
GameProperties
object, which doesn't yet exist
The PlayerObject object has three attributes - Attack()
, Damage(InitialDamageAmount)
and Heal(HealAmount)
Player.Attack()
- Performs an attack as described earlier. Only prints out how much damage is dealt as of now, and does not damage any enemies, as there are none.
Player.Damage(InitialDamageAmount)
- This works the same as Player.Attack()
, but instead of dealing damage to any enemies, it deals damage to the player. Unlike the aforementioned Player.Attack()
's attack points, Player.Damage()
's InitialDamageAmount
can be tripled.
Player.Heal(HealAmount)
- Simply heals the player by the specified amount. If HealAmount
is greater than or heals to a value greater than the player's max health, it sets the player's current health to max.