/PocGame

Primary LanguageSwift

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Burnout - Version 1.0.0.1a

Run away from problems with this addictive arcade run game and learn about bournout symptoms and how to avoid them.

Development Team

Minimum Viable Product (MvP)

  • A infinity runner gameplay with few steps:
  1. Control the basic moviment of your character by your touch ;
  2. Press the ARROW UP BUTTON on the bottom-right side to jump;
  3. Press the ARROW DOWN BUTTON on the bottom-left side to crouch;
  4. Avoid touch DEBUFF OBJECTS that will apper to you in your running. DEBUFF OBJECTS can bring many problems to your character;
  5. Collect BUFF OBJECTS that will appear to you in your running to improve your character.
  6. Win the match by surviving the race with at least 1 life.
  7. On the end of a match you will receive informations about Bornout, what you have reached so far, what you have avoided and good pratices to always be safe; For the game mechanics you will receive credits to use in in-game shop to improve your nexts runnouts !
  8. Have Fun

Game Cicle

  • Challenge: Run against OBSTACLES (also know as DEBUFF OBJECTES) to win the match
  • Mechanics: Jump and Crouch; Collect Buff Objects to increase your gamelife and your chances to win; Buff objects will grant a small amount of in-game credit to use in shop.
  • Rewards: Knowlgeg about bournout, how to avoid it and credits to customize your gameplay experience (characters and backgrounds).

Game Mechanics & Rules

  • Endless Run Game with 3 stages
  • Jump and Crouch
  • Collect or Avoid in-game objects (BUFF & DEBUFF)

Game Components & Actions

  • Player: A real user;
  • Buffs Object: Map Speed Decrease, Life Increase, Protection agains Debuffs, Credits; Those objects will have a default icon with PLUS (+) IMG to indicates thats a Buff Object; Any buff object will have a description of what it is and will be showing on the end of the run.
  • Debuff Object: Map Speed Increase, Debuff Object Multiplaction (2x, 3x, 4x), Gamelife Decrease, Credits Decrease, Inverted Control, Frezze Control, Blind Effect, much more. (This game neeed to be hard to be realistic); Those objects will have a default icon with SUB (-) IMG to indicates thats a deBuff Object; Any buff object will have a description of what it is and will be showing on the end of the run.
  • The plot will be create based on player/user colletions on the run and will be shown on the end of the run.
  • In-game Shop: Buy clothes, Skins and Backgrounds with credit, special itens like potions to survive the runs;
  • User Profile n' Scoreboard: Features based on player collections (Credit Earned, skins, backgrounds, etc.);
  • Actions: Jump and Crouch with simple buttons and prompts;

Development Deadlines

  • Project Startup: 19/03/2023
  • Ricardo da Inkanimator - Ferramenta de animação para jogos: 20/03/2023
  • Talk - You don't know games: 21/03/2023
  • Workshop Game Design - Game Loop : 22/03/2023
  • Sharing Day - Challenge Review: 27/03/2023
  • Workshop - Design de personagens e cenários: 29/03/2023
  • Talk SpriteKit: 29/03/2023
  • Data Magna: 01/04/2023
  • SharingDay Final: 20/04/2023

Help Center

Use github issues to reach help.