A mod for minetest
The technic modpack extends the Minetest game with many new elements, mainly constructable machines and tools. It is a large modpack, and tends to dominate gameplay when it is used. This manual describes how to use the technic modpack, mainly from a player's perspective.
The technic modpack depends on some other modpacks:
- the basic Minetest game
- mesecons, which supports the construction of logic systems based on signaling elements
- pipeworks, which supports the automation of item transport
- moreores, which provides some additional ore types
- basic_materials, which provides some basic craft items
This manual doesn't explain how to use these other modpacks, which have their own manuals:
- Minetest Game Documentation
- Mesecons Documentation
- Pipeworks Documentation
- Moreores Forum Post
- Basic materials Repository
- mtinfo generated documentation
Recipes for constructable items in technic are generally not guessable, and are also not specifically documented here. You should use a craft guide mod to look up the recipes in-game. For the best possible guidance, use the unified_inventory mod, with which technic registers its specialised recipe types.
In-game:
- Resources
- Substances
- Processes
- Chests
- Radioactivity
- Electrical power
- Powered machines
- Generators
- Forceload anchor
- Digilines
- Mesecons
- Tools
Mod development:
subjects missing from this manual:
- frames
- templates
- My technic circuit doesn't work. No power is distributed.
- A: Make sure you have a switching station connected.
This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements. Suitable for multiplayer environments.
- Chainsaw and HV Quarry re-implementation (@OgelGames)
- Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
- No forceload hacks
- Additional HV machines (@h-v-smacker)
- LV, MV, and HV digiline cables (@S-S-X and @SwissalpS)
- Chests with digilines and more complete user interface
- Most of network code rewritten
- Many bugs that allowed cheating fixed
- CNC machine with pipeworks, upgrades and digiline support
- Better performance
- various others...
This mod is meant as a drop-in replacement for the upstream technic
mod.
It also provides some additional machines and items, notably:
- HV Grinder, Furnace, and Compressor
- LV Lamp
- LV, MV, and HV Digiline cables
Dependencies:
- https://github.com/minetest-mods/mesecons
- https://github.com/minetest-mods/moreores
- https://github.com/mt-mods/pipeworks
- https://github.com/mt-mods/basic_materials
Recommended optional Dependencies:
Recommended mods that build on the technic mod
:
Configuration key | Description |
---|---|
enable_mining_drill | |
enable_mining_laser | |
enable_flashlight | |
enable_wrench_crafting | enable recipe for wrench |
enable_wind_mill | |
enable_frames | |
enable_corium_griefing | |
enable_radiation_protection | |
enable_radiation_throttling | enable lag- and per-second-throttling of radiation damage |
enable_entity_radiation_damage | |
enable_longterm_radiation_damage | |
enable_nuclear_reactor_digiline_selfdestruct | |
admin_priv | Privileges required to use administrative chat commands like cache flushing and enabling/disabling machines globally. |
quarry_max_depth | max depth of the quarry. |
quarry_time_limit | max cpu time in μs allowed per quarry step. |
quarry_dig_above_nodes | begin digging this many nodes above quarry node. |
quarry_dig_particles | Enables particle effect with the quarry digs a node. |
network_overload_reset_time | After network conflict wait this many seconds before attempting to activate conflicting networks again. |
switch_off_delay_seconds | switching station off delay. |
See defaults for settings here: technic/config.lua
See configuration for CNC machines here: technic_cnc/README.md
- /technic_flush_switch_cache clears the switching station cache (stops all unloaded switches)
- /powerctrl [on|off] enable/disable technic power distribution globally
- /technic_get_active_networks [minlag] list all active networks with additional network data
- /technic_clear_network_data removes all networks and network nodes from the cache
- kpoppel
- Nekogloop
- Nore/Ekdohibs
- ShadowNinja
- VanessaE
- BuckarooBanzay
- OgelGames
- int-ua
- S-S-X
- H-V-Smacker
- groxxda
- SwissalpS
- And many others...
Unless otherwise stated, all components of this modpack are licensed under the LGPL, V2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.