Ceptor Club's mission is to improve the TTRPG experience with Art + Tech + Games. With this software, how can we make it easier, faster, and more fun to play together?
- Pregenerated characters from Drive, Astrovan, Drive
- Adventure hooks for easy GMing and unique experiences for each playthrough
- Information about each "starting location"
- A robust login and award tracking system
- User can set their availability and preferences
- Gamemaster can set up a game and invite players
- Best practices
Abstract a NewCharacter with defaults and for NewSpecific do a NewCharacter with custom variables Safety first, check nils (or always intialize) Don't access the struct directly, use getters Rounding up
Abilities should be a Struct not a mapping
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Quiz me
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Using GPT better
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Can this be in onebot?
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-- watch how onebot is structured
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-- try to seperate the core library features from the web features -- make handleFunc an API endpoint for a react front-end