TheDrunkenBunny's Stars
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
cpp-best-practices/cppbestpractices
Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
microsoft/GSL
Guidelines Support Library
tranek/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
UE4-OceanProject/OceanProject
Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
tranek/GASShooter
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
npruehs/ue4-rts
Real-time strategy plugin and showcase for Unreal Engine 4.
Hethger/UE4_MotionMatching-
Early Implementation of Motion Matching tech
AndrewScheidecker/BrickGame
A demo of Minecraft-style voxel rendering in UE4
VSZue/DonAINavigation
This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pathfinding tasks.
DaedalicEntertainment/ue4-orders-abilities
Sample code of the talk "Hero AI: Gameplay Abilities Meet Behaviour Trees" at Unreal Fest Europe 2019.
PushkinStudio/PsRealVehicle
Plugin for Unreal Engine 4 with simple force-driven vehicle simulation
DaedalicEntertainment/ue4-replication-graph
Sample code of the talk "Using Replication Graph For Optimizing Real-Time Strategy Games" at Unreal Fest Europe 2019.
DaedalicEntertainment/unreal-coding-conventions
High-level coding conventions for writing Unreal 4 code at Daedalic Entertainment.
jgcoded/VehicleAIProject
Custom path following and AI for vehicles in Unreal Engine
edsonsantoro/NWheeledPlugin
A Vehicle Plugin for Unreal Engine 4
roidanton/ue_gas_prediction
Minimal example for GAS prediction with usage of the attribute value change delegate
rystrauss/boids
Craig Reynolds' Boids model for simulating the flocking behavior of birds.
qq173681019/GMergeUtils
这是我做的一个资产合并工具,目前可以合并SkeletalMesh,StaticMesh,后续会添加Landscape和Splinemesh的合并。它可以在Editor或Runtime中同时运行,在Runtime中可以调用蓝图函数。本来打算传到Unreal Market,但是打包好像会报错,我把代码公开出来希望大家可以一起探讨
Margrad/BattleBalls
A Unreal Engine game where a player controles his "vehicle" battling against other "vehicles".