npm i pc-ex
// Import all to use extend functions
import * as pc from "playcanvas";
import * as pcEX from "pc-ex";
let rotation = new pc.Quat();
rotation.setLookRotation(position, target, up);
// Import named
import { DebugLine } from"pc-ex";
DebugLine.drawLine(start, end, color);
// use ex tools
import { use, RuntimeTransformHandle } from "pc-ex";
// through use api
let runtimeTransformHandle = use(RuntimeTransformHandle, { mainCamera: thisCamera });
// through new instance
let runtimeTransformHandle = new RuntimeTransformHandle({ mainCamera: thisCamera });
// Import all to use extend functions
const pc = require("playcanvas");
const pcEX = require("pc-ex");
let rotation = new pc.Quat();
rotation.setLookRotation(position, target, up);
// Import named
const { DebugLine } = require("pc-ex");
DebugLine.drawLine(start, end, color);
// use ex tools
const { use, RuntimeTransformHandle } = require("pc-ex");
// through use api
let runtimeTransformHandle = use(RuntimeTransformHandle, { mainCamera: thisCamera });
// through new instance
let runtimeTransformHandle = new RuntimeTransformHandle({ mainCamera: thisCamera });
Old school method
<script src="./bin/pcEX.js"></script>
<script>
// use extend functions
let rotation = new pc.Quat();
rotation.setLookRotation(position, target, up);
// use new functions
pc.DebugLine.drawLine(start, end, color);
// use ex tools
let runtimeTransformHandle = new pc.EXTools.RuntimeTransformHandle({ mainCamera: thisCamera });
</script>
For static usage, ambient type definitions can optionally be referenced here node_modules/pc-ex/bin/pcEX.d.ts
.
API docs can be found here
clone repository
git clone https://github.com/TheFBplus/pc-ex.git
init development environment
npm run init
build project
npm run build
build api docs
npm run docs