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Turn Based Strategy
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Top Down with merged z and y axis
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Window: 1024 x 768
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Playzone: 768x768
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Side Panel: 256
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Tile Size 64x64
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Camera moves around the map which is large than the Playzone
Hurts player on contact
Goo moves a part of itsef towards a player (add tile onto tile closet to player, subtract furthest away tile), if there is an obstical such as a box, it will not hurt the player until 2 turns have passed
Goo launches a part of itsef which immediatly starts spreading each turn in random directions
Adds 1 goo point to the player, so long as the player has goo points, the goo continiously does damage too them, for every turn the player does not shake off goo, the goo causes damage
Long range weapon, but not as effective on goo as flamethrower (bonus if time, potential to spread goo by "splatting" it)
Short range weapon but the most effectiv (bonus if have time: catch obsticals on fire)
The player can move in +x, -x, +y, -y directions a certain amount, the length of movement is decreased if moveing onto an obstical. Player looses movment if they have to shake off goo
The player can pick up an obstical with no goo on it (or has had goo on it for only 1 turn) and place it down anywhere except if there is another obstical (bonus if have time: can place obsticals on top of eachother). Question, limit inventory?
Removes 1 goo point from the player