/lemons

Development for the Combustible Lemon

GNU General Public License v3.0GPL-3.0

Delemonvent.

About

The combustible lemon was originally a toybox addon for Garry's Mod, inspired by Portal 2. It has been kept compatible with the game, but has remained largely unchanged since its inception.

What's this?

Following several requests, a new version is in development here on GitHub! It will feature several weapons and entities.

Planned changes

  • A new model
  • Complete rewrite with features:
    • The original lemon will act as a contact explosive when thrown at speed with the physics/gravity gun
    • When used, the lemon will blurt out Cave Johnson's infamous speech before detonating
    • The lemon will (eventually) have editable properties providing new functionality, including following players
    • Extra entities will be available with varying flavours:
      • Tame lemons won't detonate when thrown around but will retain their use functionality, as well as exhibit differing behaviours
      • Angry lemons will detonate at the slightest touch and will cause all other lemons in the vicinity to do so
      • Patient lemons seem benign but will eventually explode (when you least expect it)
      • Other kinds may follow in the future
    • Two new weapons will be available for use:
      • The Lemonade will have similar behaviour to a grenade
      • The Lemon Launcher will shoot various flavours of lemons, like a Cannon
  • Optimisation for the latest version of Garry's Mod

How do I get it?

  • You can get the latest stable(ish) beta release from the master branch using Git or SVN
  • New and potentially unstable changes will be pushed to isolated branches for alpha testing
  • When enough features have been added and tested, a release version will be available on the Steam Workshop
  • The original version of the combustible lemon will be available on the classic branch

Can I help?

Whilst we do not source development from third parties, we welcome ideas and suggestions. You can open an issue ticket or email me at thefreeman193@aol.co.uk.

When will it be finished?

Eventually. Development will adhere to Valve Time.