Pinned Repositories
Asset-Drawer
Moves the FileDock to the bottom of the screen, similar to Unity and Unreal. You can also use the shortcut key to show and hide it.
Call-of-Duty-Movement-in-Godot-4
A Godot 4 project that imitates the movement mechanics of Call of Duty games
Godot-4-C-Sharp-Input-Manager
Improves the input handling by basing it on C# events
Godot-4-Dynamic-Node-Pooling
Godot 4 Dynamic Node Pooling
Godot-4-Humanoid-Hitbox-System
A more efficient way to handle humanoid hitboxes without using double the amount of normally needed node count
Godot-4-Simple-FPS-Mouse-Look
A simple FPS Mouse Look script for Godot 4+ that is extendable and doesn't overcomplicate things. Uses a single script with a single Camera node, that's it.
Godot-4-Utilities-For-C-Sharp
A collection of wrapper classes that ease the pain while scripting with C# on Godot
Hurt-Effect-Godot-4
A hurt effect screen shader for Godot 4
Quake-Movement-in-Godot-4
SimpleArea3D
SimpleArea3D for Godot 4. Basically Area3D without the tons of unnecessary boilerplate code such as wind, gravity, audio bullshit.
TheHyper-Dev's Repositories
TheHyper-Dev/Quake-Movement-in-Godot-4
TheHyper-Dev/Call-of-Duty-Movement-in-Godot-4
A Godot 4 project that imitates the movement mechanics of Call of Duty games
TheHyper-Dev/Godot-4-Dynamic-Node-Pooling
Godot 4 Dynamic Node Pooling
TheHyper-Dev/Hurt-Effect-Godot-4
A hurt effect screen shader for Godot 4
TheHyper-Dev/Godot-4-C-Sharp-Input-Manager
Improves the input handling by basing it on C# events
TheHyper-Dev/Godot-4-Humanoid-Hitbox-System
A more efficient way to handle humanoid hitboxes without using double the amount of normally needed node count
TheHyper-Dev/Godot-4-Simple-FPS-Mouse-Look
A simple FPS Mouse Look script for Godot 4+ that is extendable and doesn't overcomplicate things. Uses a single script with a single Camera node, that's it.
TheHyper-Dev/Godot-4-Utilities-For-C-Sharp
A collection of wrapper classes that ease the pain while scripting with C# on Godot
TheHyper-Dev/SimpleArea3D
SimpleArea3D for Godot 4. Basically Area3D without the tons of unnecessary boilerplate code such as wind, gravity, audio bullshit.