README ------ These are the original Quake map files as released by John Romero in October 2006. The original release came along with a couple of more files but I have only selected the map files that are included with the retail version of Quake. BSP versions ------------ The BSP versions of these maps are available in the 'bsp' folder. These have been compiled with the information from here: https://www.quaddicted.com/tools/map_compilers Texture data ------------ The texture wads that have been used to compile the maps is a fully derivative work from the "Quake Revitalization Project": http://qrp.quakeone.com/ The texture data was downscaled to their original sizes and color mapped to the Quake palette with the help of the ImageMagick application: http://www.imagemagick.org/ Additional notes ---------------- Compared to the retail version of Quake there are a few differences in these map files to be aware of: E1M2 makes use of a texture named '+1SLIPBOT'. This texture is not available in the retail version of Quake. It might have been removed or being changed to use '+0SLIPBOT' instead. E2M3 makes use of a texture named 'AZSWITCH4'. This texture is not available in the retail version of Quake. It might have been removed or being changed to use 'AZSWITCH3' instead.