Friday Night Funkin' - Codename Engine (WIP)
PLEASE NOTE - THIS IS STILL IN AN ALPHA STATE
Early alpha of Codename Engine, known issues:
- Some options are missing
- Week 5 has no monster animation
- Week 6 still have no dialogue
- Week 7 have no running tankman
Build instructions are below. Press TAB on the main menu to switch mods.
Also, lime test windows
uses the source assets folder instead of the export one.
CREDITS
- Credits to Ne_Eo and the 3D-HaxeFlixel repository for Away3D Flixel support
- Credits to Smokey555 for the fancy Animate Atlas code (might be replaced soon)
HOW TO BUILD
- Install the required libraries as told in the original Funkin' repo (with latest Haxe!)
- Run
update.bat
to install all required additional libraries (flixel fork, hscript fork...) - Run
lime test windows
to compile the game (may take a long time)