This repo contains everything needed to build the game.
To build LOMN, you need:
- Python 2 (Not 3!) on your
PATH
for packaging the blockfiles
Open a command prompt in the base directory and run make
. It will take a long time the first time, but it won't need your input while it's building, so you can go do whatever.
The built game will be created in the build/
directory, and you can run it by opening LEGOBionicle.exe
.
You can also run make clean
to delete the build/
folder, make rebuild
to clean
and then build, or make run
to build
and then launch the game.
To package just the files that have changed from the vanilla build of the game, run make release
, and the modified files will be copied to the packaged/patch/
folder.
When using make
, you can use COMPRESSION=compressed
with a make
command (e.g. make COMPRESSION=compressed
) to compress the blockfiles, but be warned: they will not be rebuilt even if they are up-to-date but not compressed, and compression will slow the process down significantly.
NOTE
If you modify or add a file in a blockfile, running make
will rebuild that blockfile. However, deleting or renaming a file in a blockfile will not be detected by make
because the file's last-modified time will not have been updated, so you will need to manually trigger the rebuild by either deleting the corresponding .blk
file in the build/data/
directories, or running make clean
to rebuild the whole game. (Again, this takes a long time!)
Because LSS has been introduced, quite recently, there is currently no text editing support for it.
However, you can get a pretty decent approximation by using the C# or Java language modes of your text editor.