- Bionicle: The Legend of Mata Nui requires all materials to have a texture mapped to them.
LOMNTool should be used by dragging and dropping an assortment of files onto the executable, and it should process each file out to a similarly named file in turn. Because the command-line arguments are used up by the input filenames, processing options should be set in an INI configuration file, LOMNTool.ini
.
- Config reading / writing
- Legacy DirectX Mesh reading / writing (.x files)
- Static
- Reading
- Importing from OBJ
- Importing from COLLADA
- Skinned
- Reading
- Importing from COLLADA
- Animated? I know LOMN doesn't store animation sequences in the .x files, but it might be useful to have.
- Static
- BKD Animation
- Reading (COLALDA export)
- Writing (COLLADA import)
- DDS Textures (just so people don't have to find an extra tool for them)
- Reading (PNG export)
- Writing (PNG import)
- BHD reading / writing
- Reading
- Writing
- Creating
- CDX collision investigation
- SLB investigation
- OSI bytecode
- Decompiler
- Compiler
- BCL meshes
- OBJ Export
- OBJ Import
- DAE Import
- OCL collision