Documenting the custom file formats used by SAGE (Saffire Advanced Game Engine). There are more file formats (custom or not) used by the engine (ex: the models are .x files which is Microsoft DirectX) not listed here.
- BHD: "Bone Hierarchy Data", contain skeleton data for the game models.
- BKD: "BaKeD" or "Bone Kinematics Data", contain animations data for the game models.
- BLK: "Block files", archive files containing various data files.
- CDX: Unkown collision data.
- OCL: "Object CoLision", level collision data for the alpha verison.
- OSI: Custom scripting language for the game engine.
- SAV: Save files.
- SLB: Binary files create from SLK files.
Check the individual folders for further details of each file format.