Remaining SAGE File Formats
ShadowOfNight opened this issue · 7 comments
ShadowOfNight commented
These are the remaining file formats in LOMN that need documentation:
SLB Formats
-
strings.slb
These are only present in the alpha and were used for the language test menu. The beta build can read them still. -
Dseq.slb
These are for the animation sequences of the dancing matoran in Onu-Koro in the alpha. -
Haka.slb
The alpha does not appear to read from these; unsure of whether this format differs at all fromDseq
.
Character Formats
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xxxx.bhd
These seem to handle character rigging for models/animations. -
xxxx.bkd
These are the animation files for characters. -
spheres.cdx
This may be collision data for characters. Only ever seen them named "spheres."
Level Formats
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xxxx.bcl
Collision data for a given map. LOMN Tool can process these, but I put this here since we don't have a binary template for them yet.
Universal Formats
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xxxx.x
These are DirectX models, and can be processed by LOMN Tool. I think having a template for these would be handy still.
Other Formats
-
playerx.sav
These are the save files used by LOMN.
JrMasterModelBuilder commented
SAV done: 22a3b4a
JrMasterModelBuilder commented
spheres.cdx done: 3dd0189
JrMasterModelBuilder commented
BHD (though I'm not exactly sure how it is used): 60007a4
JrMasterModelBuilder commented
BKD (though I wish I have better variable names for things): adb1793
ShadowOfNight commented
Added three SLB formats to the list as they have not been documented.
OndrikB commented
OndrikB commented