The Dungeon Crawler project is a Rogue-lite, turn-based gameplay. The Rogue-lite element will be implemented with perma-death features, random dungeons, and a currency/upgrade system that carries on after the player’s death, which helps to reduce the difficulty of the game. The turn-based gameplay element takes inspiration from the famous game franchise Fire Emblem, where each room of the dungeon is a tile-based map.
The project was implemented on top of SFML framework.
-
plan/
-- Project plans. -
doc/
-- The documentation sources related to your project. -
src/
-- Here are the C++ source files. -
test/
-- Unit tests implemented with Google unittest framework. -
resource/
-- Resources used in the project (fonts, pictures, ...). -
README.md
-- Essential info about this project. -
CMakeLists.txt
-- Makefile of the project.
- CMake 3.16.3+
- make
- SFML 2.5.1
- Python 3.6+ (required by Google unit test framework)
- Git
Step 1: Clone the project from repo
# Do not change the name of project folder!
git clone git@courses-git.comnet.aalto.fi:CPP-F2020/dungeon-2020-4.git
Step 2: Create Makefile and build it
cd dungeon-2020-4
mkdir build
cd build
cmake .
make dungeon
Step 3: Run the program
./dungeon
TextUI
is an Text-based user interface used for debugging purpose.
To run the program, run the code showing below in the root directory of project.
cd build
make TEXT_UI
./TEXT_UI
There are also some unit tests available. For instance, unit test for Coord
class
can be executed by running the following code in the root directory of project
cd build
make coordtest
./coordtest
Copyright 2020 © Khoa, Mai, Phi, Taige