MineralsFrozen: A rimworld mod for the Hardcore SK project
This mod is an expansion of the "Minerals" Mod and the "Minerals" mod must be enabled and come before in the loading order.
These spawn, grow, and shrink depending on conditions.
Spawns in caves when water drips down from the ceiling and freezes. Only grow when the temperature is just below freezing and melts when the temperature rises.
defName: ZF_IceStalagmite
Beauty: 15
Yields: 15 IceBlocks
A wind-blown pile of snow. Tends to accumulate next to buildings and trees when the temperature is very low. Hard to walk through, but pretty in a way. Can be mined for snow blocks.
defName: ZF_SnowDrift
Beauty: 3
Yields: 25 SnowBlocks
Mounds of very deep snow. Tends to accumulate in open areas. Hard to walk through, but pretty in a way. Can be mined for snow blocks.
defName: ZF_SmoothSnowDrift
Beauty: 6
Yields: 15 SnowBlocks
You can download the current development version by clicking the green
"clone or download" button near the top of this page. You can also
download specific "stable" releases
here,
although they will probably not be updated too often. Once you have
downloaded the mod, uncompress the file and up the folder in the Mods
folder of you rimworld installation.
This mod is set up so that new minerals, both static and dynamic, can be added and configured using only XML changes. Adding:
<ThingDef ParentName="StaticMineralBase">
<defName>MyNewMineral</defName>
...
</ThingDef>
or
<ThingDef ParentName="DynamicMineralBase">
<defName>MyNewMineral</defName>
...
</ThingDef>
to an XML file in Defs/ThingDefs_Minerals
will cause a new mineral to
be added to the game.
To add a mineral:
- Copy the
ThingDef
for an existing mineral that is most similar to the one you want to make. Modify the XML how you want and add it to an XML file inDefs/ThingDefs_Minerals
. Make sure to change thedefName
. - Create textures for the new mineral and add to them to
Textures/Things/Mineral
in the same format as the others there. - If you want to have you changes added to this mod for others to use, consider forking this repository and submitting a pull request. I welcome contributions!
Dropped by "Giant Hail" event. Can be mined for ice blocks.
"A strange blue snow is falling over this region."
Smooth snow drifts and coldstone crystals spawn much faster for a while and the temperature drops 5C. There is a blue visual effect. Only occurs when temperature is below 0C. Lasts 0.5-3 days.
"An unusual storm is producing giant hail in this region. Anything outside could be damaged."
A visual effect and sound effect. Locations take blunt damage randomly, Only occurs during thunderstorms, or snow, when temp is below 5C. Lasts 0.1-0.5 days.