TheRektafire's Stars
LibreSprite/LibreSprite
Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Rytelier/Godot-4-interior-mapping-shader-no-cubemap
Fake interior shader with use single texture for room
fededevi/pingo
A C, low level, extensible, 2D/3D software renderer
ClassicVCom/classicvcom_nova64
A next generation virtual (or fantasy) computer utilizing a hybrid 64-bit custom ISA compared to it's unreleased predecessor the ClassicVCom HD.
jbrandwood/v810-gcc
Patches and build scripts to make a GCC4 toolchain for the NEC V810 cpu used in the NEC PC-FX and Nintendo VirtualBoy
VUEngine/VUEngine-Studio
Full-featured Nintendo Virtual Boy game development application.
VUEngine/VUEngine-Plugins
A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.
VUEngine/VUEngine-Core
A versatile, object oriented Nintendo Virtual Boy game engine.
asb2m10/dexed
DX7 FM multi plaform/multi format plugin
AnalogFeelings/godot-psx
A small pack of shaders to replicate that old PS1 look in Godot 4.x.
Dechode/Godot-Advanced-Vehicle
A more advanced vehicle controller for the Godot game engine.
Dechode/Godot-Simple-Vehicle
Simple rigidbody based vehicle controller with adjustable raycast suspension
Mycroft-Studios/Mycroft-Farewell
raysan5/raylib-intro-course
A small raylib introductory course developing a simple game
true-grue/ayumi
Highly precise emulation of AY-3-8910 and YM2149 sound chips
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
emscripten-core/emsdk
Emscripten SDK
michaelfiber/raylib-game-template
A small template to start your raylib game
skeeto/w64devkit
Portable C and C++ Development Kit for x64 (and x86) Windows
ldodds/scifi-terminals
Recreating terminal windows from scifi movies
hackermondev/discord-active-developer-badge
Simple script you can use to get the new Discord "Active Developer" badge
maikmerten/LibreProgsDeluxe
The goal of LibreProgsDeluxe is to provide a fully GPL gamecode with vanilla gameplay, minus some minor bugs present in the original gamecode. The "Deluxe" part of the name refers to relatively minor additions for mapping convenience to replace, e.g., some map hacks otherwise necessary with fully vanilla gamecode.
godotengine/godot-proposals
Godot Improvement Proposals (GIPs)
jacobly0/fasmarm
Fork of arm.flatassembler.net
PeterLemon/GBA
Game Boy Advance Bare Metal Assembly Programming
velipso/gvasm
Assembler and disassembler designed specifically for Game Boy Advance homebrew.
mTvare6/hello-world.rs
🚀Memory safe, blazing fast, configurable, minimal hello world written in rust(🚀) in a few lines of code with few(1247🚀) dependencies🚀
NVIDIA-Omniverse/PhysX
NVIDIA PhysX SDK
nyanpasu64/BRRtools
Tools to convert between standard RIFF .wav format and SNES's built-in BRR sound format
schellingb/TinySoundFont
SoundFont2 synthesizer library in a single C/C++ file