Ambulance and Propaganda Tower swallow Emergency Repair burst
Opened this issue · 7 comments
commy2 commented
repair.mp4
xezon commented
Does the same happen with Ambulance Repair?
commy2 commented
xezon commented
Ok. I expect that we would require a flag in AutoHealBehavior
module to allow stacking. Many other auto heals do not need to stack.
A remotely related issue is
commy2 commented
xezon commented
It works despite Junk Repair.
Ok this is surprising.
Junk Repair
Behavior = AutoHealBehavior ModuleTag_05
HealingAmount = 2
HealingDelay = 1000 ; msec
TriggeredBy = Upgrade_GLAJunkRepair
End
Ambulance
Behavior = AutoHealBehavior ModuleTag_22
HealingAmount = 4
HealingDelay = 1000 ; msec
Radius = 100.0
StartsActive = Yes
KindOf = INFANTRY
End
Behavior = AutoHealBehavior ModuleTag_23
HealingAmount = 5
HealingDelay = 1000 ; msec
Radius = 100.0
StartsActive = Yes
KindOf = VEHICLE
ForbiddenKindOf = AIRCRAFT
SkipSelfForHealing = Yes
End
Setups are similar. Curious why it acts differently.
commy2 commented
Veterancy and Junk Repair are modules on the object to repair, Emergency Repair and Ambulance is modules on another object nearby.
Factory repair is hard-coded stuff.
Just spitballing.
xezon commented
Hmm yeah perhaps the stacking originally only works on self + 1x remote heal.