Fluocam
This is a virtual camera developed in Action Script 3 (AS3) for Starling applications.
Working example: https://github.com/Fluocode/Fluocam/releases/download/0.8/sample.zip
Installation
a. If you’re using a Starling swc, you’ll need to create a starling.extensions package in your src folder.
starling/extensions/fluocode/Fluocam/Fluocam.as
starling/extensions/fluocode/FluocamControl.as
b. Locate the spacebar folder in the download.
c. Drag the spacebar folder and all of its contents into the extensions package.
Implementation
import starling.extensions.fluocode.Fluocam;
import starling.extensions.fluocode.FluocamControl;
starling.simulateMultitouch = true;
var cam:Fluocam = new Fluocam(world,480,320, false);
addChild(cam);
The params in the contructor are:
Fluocam(world:Sprite, widthScene:Number=0, heightScene:Number=0, test:Boolean=true, explorer:Sprite=null, dragAndZoom:Boolean=true)
Where:
world. - Is a Sprite that content all the objects to explore with the camera
widthScene .- scene's width
heightScene .- scene's height
test.- Show a picture to see the current position of the target camera (requires remove coments in Fluocam.as)
explorer.- Is a object in "your world" used like a "explorer" is recomendable keep null this value.
dragAndZoom.- Is a flag to activate or desactivete the "Explore Mode" (drag to move the camera and zoom gesture)
Methods:
public function working(sw:Boolean=true):void
cam.working(true) // Turn on the camera
cam.working(false) // Turn off the camera
//// The camera is working when since is add to the stage
public function changeTarget(camTarget:Sprite, toMark:Sprite=null, refreshRate:int=1):void
cam.changeTarget(objectInTheWorld)
// Change the target to the sprite "objectInTheWorld"
public function goToTarget(explorer:Sprite, toMark:Sprite=null, controlTo:Sprite=null):void
cam.goToTarget(objectInTheWorld);
// Go with a smooth move to the sprite "objectInTheWorld"
public function targetToTarget(trgO:Sprite,trg:Sprite):void
cam.targetToTarget(objectInTheWorld, otherObjectInTheWorld)
//Move the camera from the first object to the second object
public function zoomToTarget(zoom:Number,durationZoom:Number):void
cam.zoomToTarget( 5.2, 1.5 )
// Zoom in the current position to scale 5.2 in 1.5 seconds
public function explore():void
cam.explore();
//Move the camera on the current target position and then give the control to the camera