This is a massively multiplayer role-playing game realized while our first year of Master's degree in information system and network security.
Features :
- Dungeon rooms dynamically distributed over several servers in a massively multiplayer perspective
- Persistence
- Cross-platform client with design graphic interface
- Battle system against watches or players
- Item collection/Improving statistics
- Messaging system
- Security by design
Possible improvements :
- Ability to manage several dungeons at once
- Ability to add/delete servers without interrupting the system (by redistributing responsibilities and redirecting players without losing session data)
- Persistence/Identification system spread over several servers
- Messaging system spread over several servers
- Authentication system