/TargetTestMS

A refined version of the game made in Challacade's Löve2D tutorial, using MoonScript instead of Lua.

Primary LanguageMoonScript

Target Test

The result of me following Challacade's Löve2D game engine tutorial, but using the MoonScript programming language rather than Lua. I also added additional code for efficiency, such as a check to ensure that the circle doesn't spawn partially out of bounds.

Basically, you click the circle to get points, after which it reappears elsewhere at a random location. It also does that if you're too slow and don't click it fast enough, with the exception that you don't gain any points. This repeats itself indefinitely.