/Zorgster

Component-based game engine for C++ using SFML

Primary LanguageC++

Building

mkdir build/
cd build/
cmake ..
make

Generating .clang_complete file (for Vim autocompletion)

  1. Clean build files
cd build/;
rm -rf *
  1. Run CC='../cc_args.py gcc' CXX='../cc_args.py g++' cmake ..
  2. The .clang_complete file will be in build/, just move it to the src/ folder.