For this part, we implemented the following:
- Rotation variable (rotationAmount) added.
- Model was made to rotate around X axis (later removed for other animations).
- Array of model objects added to mainview and implemented to render all of them.
- Designed model objects with their own buffers, transformation matrices, scale factors and animation/position definition vectors.
- New hammer and sickle mesh imported after triangulating the faces in Blender.
- Rotation and position definitions set for hammer and sickles.
- Rotation definitions in combination with position definitions used to make cats orbit center hammer and sickle.
- Scaling animation added to hammer and sickle.
- Perspective transform zoom/viewing angle modified by scaling bar.
- Perspective transform (eye location) modified by rotation controls. (move to origin, rotate, move to viewing distance).
- Cat texture modified.
For this part, we implemented the following:
- Created and modified a specific shader to transform the grid object into a waveform.
- Animated the waveform.
- Calculated the normals as they should be by derivating the waveform.
- Implemented multiple waves on top of each other.
- Used
smoothstep
andmix
to simulate color variation based on wave height. - Put the texture back on the wave to simulate waving flag.