This is intended as a sample, learning project following the series Procedural Planet Generationo on Youtube
Each commit should follow one episode of the series.
This code is provided as-is.
Run the project in Godot 3.3.2 official release
- Main.tscn contains the Camera setup with a reference to the planet generator
- Planet.tscn contains the code for generating the planet
- If you plan to use the result inside a project I strongly suggest removing the setget and tool keywords so as to not regenerate the mesh while in a game
Use at your own risk. Give attribution if you can. Do whatever you want with the code. No guarantees.