Mass spring cloth simulation in WebGL using semi-implicit Euler and ping-pong FBO's.
- iPad Pro (2016)
- iPad Mini 2 (2013)
- iPhone 5S (2013)
- Macbook Pro Retina (2015)
- Lenovo W530
- Samsung Galaxy S7 Edge (2016)
- Add touch / mouse interaction and raycasting to add interaction with the cloth
- Implement support for area raycasting
- Add cloth tearing, rigid body support and object- and self collision
- Fix possible z-fighting and clipping issues
- Add interaction with lights and other objects in the scene
- Add shadow casting and receiving
- Add support for partially transparent textures (PNG’s)
- Create particle location specific mass and wind dynamics
- Use higher order methods of numerical integration (Verlet, Runge-Kutta 4th order)
- Make the pin geometry move when repinned or removed
- Construct a custom phong shader using Shaderchunks available in Three.js
- Identify and document issues regarding the camera controls on touch devices