Tionerter's Stars
EllanJiang/UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
killop/anything_about_game
A wonderful list of Game Development resources.
mixandjam/Batman-Arkham-Combat
Recreating the Combat System from the Batman Arkham Series
codecrafters-io/build-your-own-x
Master programming by recreating your favorite technologies from scratch.
vovgou/loxodon-framework
An MVVM & Databinding framework that can use C# and Lua to develop games
WolfireGames/overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
gonglei007/GameDevMind
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
Unity-Technologies/BatchBreakingCause
This project demonstrates different cases when Unity has to break a batch while rendering.
id-Software/DOOM
DOOM Open Source Release
taco970123/TreeDesigner
Graph Editor of BehaviourTree based on Unity Graphview
keith2018/SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
MrNerverDie/Unity-UI-Framework
a simple UI framework based on UGUI
sjai013/unity-gameplay-ability-system
A unified framework for implementing ability systems in Unity
topameng/tolua
The fastest unity lua binding solution
lichuang/Lua-Source-Internal
Lua source internal
XINCGer/Unity3DTraining
【Unity杂货铺】unity大杂烩~
sass00n1/Unity_30_ProceduralAnimation
在Unity中实现的程序动画(反向动力学)
shengcaishizhan/kkndme_tianya
天涯 kkndme 神贴聊房价
focus-creative-games/luban
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
luxkun/ReGoap
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
qiao/PathFinding.js
A comprehensive path-finding library for grid based games
Tencent/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
f15gdsy/BT-Framework
BT Framework is a behavior tree framework that can be used to create game AI. It's written for Unity3d.
NetEase/pomelo-bt
behavior tree implementation for pomelo ai
RyanNielson/awesome-unity
A curated list of awesome Unity assets, resources, and more.
Unity-Technologies/uGUI
Source code for the Unity UI system.
jynew/jynew
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
zauonlok/renderer
A shader-based software renderer written from scratch in C89
SilangQuan/SoftRenderer
A SoftRenderer for learning purpose.