make
./cluster [bot 1] [bot 2]
init %d %d %d %f %d
%d = total number of colors [1]
%d = chips per color
%d = grid size
%f = timeout in seconds
%d = player id [2]
color %d
%d = preferred color id
0 = red
1 = yellow
3 = cyan
4 = blue
5 = magenta
chips %d %d
%d = first chip from bag
%d = second chip from bag
rotate %d
%d = direction of gravity
0 = to top
1 = to top right
2 = to bottom right
3 = to bottom [3]
4 = to bottom left
5 = to top left
drop %d %d
%d = position to drop at [4]
%d = chip to drop
[1] this is 2 times the number of colors per player, so 4 in a standard game.
[2] except for the first turn of bot 0, bots will receive their opponent's action before drawing chips.
[3] this is the initial direction.
[4] 0 is centered around the current direction of gravity, positive values are in the clockwise direction.
> init 4 22 6 1.0 1
< color 5
> drop 0 1
> chips 2 3
< drop 1 2
> drop 0 1
> chips 3 3
< rotate 1