reuploaded shadow client source code
Only in Shadow-Actual/src/main/java/net/shadow/client/feature/gui: backdoor
diff Shadow-Actual/src/main/java/net/shadow/client/feature/module/impl/grief/ControlPanel.java Shadow-SourceRelease/src/main/java/net/shadow/client/feature/module/impl/grief/ControlPanel.java
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< import net.shadow.client.feature.gui.backdoor.BackdoorScreen;
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< client.setScreen(new BackdoorScreen());
---
> //removed!
diff Shadow-Actual/src/main/java/net/shadow/client/feature/module/impl/movement/ClickTP.java Shadow-SourceRelease/src/main/java/net/shadow/client/feature/module/impl/movement/ClickTP.java
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> import net.shadow.client.feature.gui.notifications.Notification;
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> import net.shadow.client.helper.event.events.PacketEvent;
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>
> boolean rddthreadsuspender = false;
> BlockPos originblock = new BlockPos(0,0,0);
> Vec3d movings = new Vec3d(0,0,0);
>
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> private static int lengthToN(BlockPos p, Vec3d origin) {
> Vec3d v = new Vec3d(p.getX(), p.getY(), p.getZ());
> return (int) roundToN(v.distanceTo(origin), 0);
> }
>
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> @EventListener(type=EventType.PACKET_SEND)
> void onSendPacket(PacketEvent pe){
> if(pe.getPacket() instanceof PlayerMoveC2SPacket p){
> Vec3d origin = new Vec3d(p.getX(0), p.getY(0), p.getZ(0));
> if(lengthToN(originblock, origin) < 3){
> pe.cancel();
> }
> }
> }
>
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> originblock = client.player.getBlockPos();
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< case Experimental -> new Thread(() -> {
< int rdd = lengthTo(ray.getBlockPos());
< BlockPos destt = new BlockPos(blockHitResult.getBlockPos());
< client.player.jump();
< ClientPlayerEntity player = client.player;
< Vec3d playerpos = player.getPos();
< double xn = destt.getX() - playerpos.x;
< double yn = destt.getY() - playerpos.y;
< double zn = destt.getZ() - playerpos.z;
< double x = xn / rdd;
< double y = yn / rdd;
< double z = zn / rdd;
< for (int i = 0; i < rdd; i++) {
< client.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.PositionAndOnGround(player.getX() + x, player.getY() + y, player.getZ() + z, true));
< try {
< Thread.sleep(10);
< } catch (Exception ignored) {
---
> case Experimental -> {
> new Thread(() -> {
> originblock = client.player.getBlockPos();
> BlockHitResult ray3 = (BlockHitResult) client.player.raycast(200, client.getTickDelta(), true);
> int rd3 = lengthTo(ray3.getBlockPos());
> int raycastdistance3 = rd3 / 7;
> BlockHitResult blockHitResult3 = (BlockHitResult) client.player.raycast(200, client.getTickDelta(), true);
> BlockPos d3 = new BlockPos(blockHitResult3.getBlockPos());
> BlockPos dest3 = new BlockPos(d3.getX() + 0.5, d3.getY(), d3.getZ() + 0.5);
> dest3 = dest3.offset(Direction.UP, 1);
> ClientPlayerEntity player = client.player;
> Vec3d playerpos = player.getPos();
> double xn = dest3.getX() - playerpos.x;
> double yn = dest3.getY() - playerpos.y;
> double zn = dest3.getZ() - playerpos.z;
> double x = xn / raycastdistance3;
> double y = yn / raycastdistance3;
> double z = zn / raycastdistance3;
> for (int i = 0; i < raycastdistance3; i++) {
> client.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.PositionAndOnGround(player.getX() + x, player.getY() + y, player.getZ() + z, true));
> try {
> Thread.sleep(100);
> } catch (Exception ignored) {
> }
> client.player.setVelocity(0, 0, 0);
> movings = new Vec3d(player.getX() + x, player.getY() + y, player.getZ() + z);
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< client.player.setVelocity(0, 0, 0);
< }
< }).start();
---
> }).start();
> }
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> if(mode.getValue() == Mode.Experimental){
> Renderer.R3D.renderFilled(new Vec3d(originblock.getX(), originblock.getY(), originblock.getZ()), new Vec3d(1, 1, 1), Utils.getCurrentRGB(), matrices);
> Renderer.R3D.renderFilled(new Vec3d(movings.getX(), movings.getY(), movings.getZ()), new Vec3d(1, 1, 1), Utils.getCurrentRGB(), matrices);
> }