High level command based audio player for vvvv Gamma. Tested with vvvv 2021.4.12 stable.
Install from nuget
In Gamma go to top left menu>Manage Nugets>Command line and type
nuget install VL.GameAudioPlayer
NOTE - The advanced architecture has been simplified since the video. Check the Advanced Architecture helppatch.
- Aims to reduce the complexity of getting audio playback into your app while maintaining good performance.
- Loads and plays media without blocking your main thread
- Removes headaches of managing player instances and building state machines for straightforward background music tasks.
- Simple organisation paradigm from video games with three main categories of media: Sound Effects, Music and Dialog
- Supports advanced workflows to simplify collaboration with composers and import from audio software (eg Ableton)
- Use loops of music and play loops in sequence
- Potentially cross-platform (only tested on Windows so far)
- Documented through interactive helppatches
- Extract BPM and Bar information for visualisation
- Includes original test media (also released under MIT licence, although if you use these in a project a credit as composer would be appreciated...)
- Only plays out the default sound device, no ASIO
- Only plays audio files, no recording or live inputs
- No realtime effects, beat detection or FFT
(If you need these functions see VL.Audio )
- No multitrack support
- Not intended for tight sync with video files.
- Does not support MP3 (due to underlying library limitation)
- Based on SFML.net
- Which is based on the original SFML
- Some of the audio functionality of SFML comes from OpenAL
- 90% complete and working
- PlayDialog functionality is there but not tested properly because I didn't have a use case. I can imagine there are specific needs for working with lots of dialog (eg managing localisation or linking mediakeys to dialog data for subtitle display). If someone has a project with a dialog usecase maybe you could contribute to this?
- Positioning functionality is just left to right panning. In theory the underlying library supports 3D positioning. Again I didn't have a usecase during development so if you've got one and you would like to contribute please get in touch.
- 1.0.4 Simplified the advanced workflow with ChannelCommand stateless operations. Find them under Advanced in node browser.
- 1.0.3 improved helppatches, improved dispose, fixed incorrect duration calculation for queued items
- 1.0.2 improved helppatches
- 1.0.1 improved helppatches, added function for MediaStatus command to continuing following the same player while next media has the same path.
- 1.0.0 initial release
MIT
All those in the vvvv chat for help with various issues during development.