Issues
- 0
Make a default visual shader
#226 opened - 1
- 2
Texture Corruption Issue?
#223 opened - 1
Can endless, procedural terrain be done?
#222 opened - 1
is godot compatible with c# mono version?
#221 opened - 4
Steam Deck not compatible
#220 opened - 6
Add iOS Support
#218 opened - 13
Support Compatibility Renderer
#217 opened - 2
- 2
[4.2] Terrain3D broken in godot 4.2dev5+
#214 opened - 5
Scatter Script Fails To Load
#213 opened - 3
Terrain 3D Does Not Work With Godot 4.1.1
#211 opened - 3
Implement Procedural Generator
#210 opened - 1
Last row of mesh backwards
#209 opened - 6
Clarify texture format
#208 opened - 1
NavigationRegion3D bake support
#207 opened - 3
- 3
Terrain3D not illuminated by baked lightmap
#205 opened - 3
- 1
Make an autoshader
#202 opened - 1
Rotation inconsistent in/out side of regions
#201 opened - 3
Unable to load addon script from path
#200 opened - 2
Support standard Godot materials
#199 opened - 3
Changing the scale of the terrain/regions
#198 opened - 52
Android build doesn't work
#197 opened - 0
- 2
- 2
No collisions for code generated terrain
#193 opened - 3
- 0
Adjust LOD level with viewport resolution to reduce visible LOD transitions at high resolutions
#191 opened - 20
- 3
- 5
Terrain3D cannot build on Apple Silicon Mac
#187 opened - 0
Export_image crashes on unwritable filename
#186 opened - 13
Normal artifact along region boundaries
#185 opened - 0
Implement _get_unsaved_status()
#184 opened - 1
Index out of bounds on camera movement
#183 opened - 7
Cannot run the demo on MacOS 12 (M1 chip)
#181 opened - 5
- 3
Poor performance with high brush sizes
#178 opened - 5
Support occlusion baking
#177 opened - 1
Experiment with Depth Parallax
#175 opened - 5
Implement GPU Painting
#174 opened - 0
Change _debug_view booleans to enum
#173 opened - 2
- 1
- 3
Fragment & Texture Normals are wrong
#169 opened - 2
- 0
Limit undo/redo to only backup modified maps
#165 opened - 1
Export breaks on surfaces without textures
#164 opened