Issues
- 0
Improve channel packer
#308 opened - 2
Texture issues in Godot 4.3.dev2-mono
#306 opened - 1
Change roughness modifier to make puddles
#303 opened - 12
- 5
Occluder generation misses some holes
#301 opened - 0
- 0
- 32
Water System
#298 opened - 1
- 7
Editor tablet pen support
#290 opened - 4
Sculpting tool bar missing in Godot 4.2.stable (check Project Settings->Plugins and enable)
#289 opened - 1
- 5
Proton Scatter script on working
#287 opened - 3
Support Alpha Stamps
#286 opened - 1
- 5
- 2
- 4
Imlement Painting by Slope tool setting
#282 opened - 8
Test performance
#281 opened - 2
Add non destructive curves
#280 opened - 3
Support Heightmaps of Any Texel Density
#277 opened - 2
Artifact along autoshader border
#276 opened - 3
- 9
Emit a signal when the height map is altered
#270 opened - 2
Godot 4.2 Tangents warnings
#268 opened - 6
- 3
Player does not collide with ground in demo
#261 opened - 4
ram usage when editing goes up rapidly
#260 opened - 4
Expose set_pixel and variants
#258 opened - 3
- 3
Expose storage.save
#256 opened - 0
- 1
- 0
- 2
- 4
Make a runtime virtual texture
#245 opened - 1
Artifacts in some textures when far and off-axis
#244 opened - 2
- 2
Brushes rotate when you click
#241 opened - 4
MacOS fails to load demo data
#240 opened - 1
- 0
- 3
Worldmachine bitmaps not importing correctly
#237 opened - 1
Grid Tile id for A* nodes
#236 opened - 3
Collision is not being generated
#235 opened - 5
Importing 256th region doesn't work
#233 opened - 5
- 0
Enable debugging on the command line
#230 opened - 5
Non-uniform LODs to minimise vertical error
#228 opened - 8
Distribute signed binaries for MacOS
#227 opened