Issues
- 11
- 3
- 8
- 1
- 1
- 1
Moving Terrain3DObjects in tree breaks it
#390 opened - 1
A Voxel brush...
#389 opened - 0
[4.2] Move mouse picker to HDR mode
#388 opened - 3
Provide proper generated C# bindings
#386 opened - 1
- 3
- 1
- 0
- 0
Improve flatten tool
#370 opened - 1
[4.3] Reverse depth
#369 opened - 0
- 2
- 2
Terrain3D not working in Godot 4.2.2
#359 opened - 1
Will web export be supported in the future?
#357 opened - 2
Split regions into separate files
#356 opened - 2
- 2
- 9
Improve Height blending options
#351 opened - 1
Slope Painting
#349 opened - 7
Disabling the texture filtering?
#346 opened - 0
- 7
- 1
Support pen pressure
#342 opened - 5
- 1
- 1
Smoothing produces unremovable holes
#336 opened - 2
Editor tool buttons are tiny on macOS
#335 opened - 3
Texture jitters when camera moves
#331 opened - 2
Support for Godot 3
#330 opened - 0
- 0
CodeGenerated collision has extra lip
#328 opened - 11
Rendering issue / black terrain
#326 opened - 1
Interpolate option for get_height
#324 opened - 1
Improve texture scale & rotation
#322 opened - 1
- 3
- 4
Add copy/paste/move
#319 opened - 2
Misleading naming in shader
#318 opened - 0
Use export_group/category
#316 opened - 2
- 3
Mobile render shows stepped heights
#314 opened - 0
Run in 16-bit
#312 opened - 2
- 2
Two interesting features
#310 opened - 1
Terrain Poly Density
#309 opened