/PopSoundEditor

Open source Sound Editor (extract, pack and preview) tool written in C++ for the game Populous: The Beginning.

Primary LanguageC++GNU General Public License v3.0GPL-3.0

PopSoundEditor

Open source Sound Editor tool written in C++ for Bullfrog's Populous: The Beginning game.

Features

  • Open SDT banks

    • Sound Banks
      • Soundd2.SDT contains the grunts of followers, ambient noises, SFX sounds, etc.
    • Drum Banks
      • PopDrum***.SDT files contain the rhythmic drums.
    • Music Banks
      • PopDrones22.SDT contains the game music.
  • Preview Sounds

    • Double click any sound entry to listen to the contents.
  • Extract SDT contents

    • Sound and drum banks contents can be exported as WAV files.
    • Music bank contents can be exported as MP2 files.
  • Create SDT banks

    • Create new Sound and Drum SDT banks made of your own sounds.
    • TODO: music bank creation is only half-finished.

Usage

  • Opening Banks
    • To open a SDT bank navigate to the File menu, then use the sub-menu options to select your desired bank type. Once you've opened a bank, the sound table will be appropriately filled with the bank contents. You may double click the entries to preview a specific sound.
  • Extracting Banks
    • As long as you have a bank opened, extracting banks is straight forward. Navigate to the File menu and select the Extract option.
  • Creating Banks
    • Follow the first step to extract a SDT bank. Replace the extracted files with your own files while maintaining the numbering prefixes and names of the files. These files will be in a different output folder depending on the bank you've extracted (sounds/drums/music). Now go to File -> appropriate bank sub-menu -> Create Bank. Note that your sound files have to be in the WAV format with the sample rate of 22.050 Hz.

License

PopSoundEditor Copyright © 2021 Toksisitee.
This program is distributed under the GNU GPLv3 license. See the LICENSE file for more details.

Building

Preview