/AR-ANE

ARKit Adobe Air Native Extension for iOS11

Primary LanguageSwiftApache License 2.0Apache-2.0

Adobe AIR + ARKit

ARKit Adobe Air Native Extension for iOS 11.0+ This ANE provides bindings for the ARKit API

ASDocs Documentation


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The ANE + Dependencies

N.B. You must use a Mac to build an iOS app using this ANE. Windows is NOT supported.

From the command line cd into /example and run:

bash get_ios_dependencies.sh

This folder, ios_dependencies/device/Frameworks, must be packaged as part of your app when creating the ipa. How this is done will depend on the IDE you are using.
After the ipa is created unzip it and confirm there is a "Frameworks" folder in the root of the .app package.

Getting Started

Firstly, familiarise yourself with the concepts of Apple's ARKit. This ANE is at its core a binding for the ARKit APIs.

Usage

arkit = ARANE.arkit;
if (!arkit.isSupported) {
    trace("ARKIT is NOT Supported on this device");
    return;
}

arkit.view3D.showsStatistics = false;
arkit.view3D.automaticallyUpdatesLighting = true;
arkit.view3D.antialiasingMode = AntialiasingMode.multisampling4X;
arkit.view3D.init();
var config:WorldTrackingConfiguration = new WorldTrackingConfiguration();
if (arkit.iosVersion >= 11.3) {
    config.planeDetection = [PlaneDetection.horizontal, PlaneDetection.vertical];
} else {
    config.planeDetection = [PlaneDetection.horizontal];
}
arkit.view3D.session.run(config, [RunOptions.resetTracking, RunOptions.removeExistingAnchors]);

Geometries

The following geometries based on their SCNKit equivalents are available: Box, Sphere, Capsule, Cone, Cylinder, Plane, Pyramid, Torus, Tube

var cone:Cone = new Cone(0, 0.05, 0.1);
var node:Node = new Node(cone);
arkit.view3D.scene.rootNode.addChildNode(node);

Materials

Materials can be supplied as:
ARGB uint
BitmapData
String path to image file

box.firstMaterial.diffuse.contents = ColorARGB.RED;

sphere.firstMaterial.diffuse.contents = "materials/globe.png";

//supply 6 materials for 6 sides of box
box.materials = new <Material>[redMat, greenMat, blueMat, yellowMat, brownMat, whiteMat];

Physics

var box:Box = new Box(0.1, 0.1, 0.1);
box.firstMaterial.diffuse.contents = ColorARGB.ORANGE;
var boxNode:Node = new Node(box);
var boxShape:PhysicsShape = new PhysicsShape(box);
var physicsBody:PhysicsBody = new PhysicsBody(PhysicsBodyType.dynamic, boxShape);
physicsBody.allowsResting = true;

boxNode.physicsBody = physicsBody;
boxNode.position = new Vector3D(0, 0.5, 0);

arkit.view3D.scene.rootNode.addChildNode(boxNode);

Detecting Planes

arkit = ARANE.arkit;
if (arkit.iosVersion >= 11.3) {
    config.planeDetection = [PlaneDetection.horizontal, PlaneDetection.vertical];
} else {
    config.planeDetection = [PlaneDetection.horizontal];
}
arkit.addEventListener(PlaneDetectedEvent.ON_PLANE_DETECTED, onPlaneDetected);

private function onPlaneDetected(event:PlaneDetectedEvent):void {
    var planeAnchor:PlaneAnchor = event.anchor;
    var node:Node = event.node;
    
    var plane:Box = new Box(planeAnchor.extent.x, planeAnchor.extent.z, 0);
    var gridTexture:String = "materials/grid.png";
    plane.firstMaterial.diffuse.contents = gridTexture;
    
    var planeNode:Node = new Node(plane);
    planeNode.position = new Vector3D(planeAnchor.center.x, 0, planeAnchor.center.z)
    var boxShape:PhysicsShape = new PhysicsShape(plane);
    planeNode.physicsBody = new PhysicsBody(PhysicsBodyType.static, boxShape);
    planeNode.eulerAngles = new Vector3D(-Math.PI / 2, 0, 0);
    node.addChildNode(planeNode);
}

Camera Tracking

arkit = ARANE.arkit;
arkit.addEventListener(CameraTrackingEvent.ON_STATE_CHANGE, onCameraTrackingStateChange);

private function onCameraTrackingStateChange(event:CameraTrackingEvent):void {
    switch (event.state) {
        case TrackingState.notAvailable:
            break;
        case TrackingState.normal:
            break;
        case TrackingState.limited:
            switch (event.reason) {
                case TrackingStateReason.excessiveMotion:
                    break;
                case TrackingStateReason.initializing:
                    break;
                case TrackingStateReason.insufficientFeatures:
                    break;
                case TrackingStateReason.relocalizing:
                    break;
            }
            break;
    }
}

Detecting Touches

arkit = ARANE.arkit;
arkit.addEventListener(TapEvent.ON_SCENE3D_TAP, onSceneTapped);
private function onSceneTapped(event:TapEvent):void {
    if (event.location) {
        // look for planes
        var arHitTestResult:ARHitTestResult = arkit.view3D.hitTest3D(event.location, [HitTestResultType.existingPlaneUsingExtent]);
        if (arHitTestResult) {
            // plane tapped
        }
        
        var hitTestResult:HitTestResult = arkit.view3D.hitTest(event.location, new HitTestOptions());
        trace("hitTestResult", hitTestResult);
        if (hitTestResult) {
            // node tapped on
        }
    }
}

Running on Simulator

ARKit won't run on the simulator

Running on Device

The example project can be run on the device from IntelliJ using AIR 28.

Issues

The Issues section is for bugs and API requests only.
Use the supplied template or the ticket will be closed.
Paid Premium support is available.

Contributing

If you have knowledge of ARKit contributions are welcome. This includes adding documentation, sample code and Scenekit models.
Likewise, sponsorship or donations will go a long way to pushing the ANE further along.

Prerequisites

You will need:

  • a Mac. Windows is not supported
  • an iOS device with an A9 or later processor
  • IntelliJ IDEA / Flash Builder
  • AIR 29
  • Xcode 9.4 if you wish to edit the iOS source
  • wget on OSX

Task List

  • Planes
    • Horizontal Plane Detection
    • Vertical Plane Detection (iOS 11.3)
    • Plane Updates
    • Plane Removal
    • Apple Sample 'Focus Square'
  • Geometry
    • Box
    • Capsule
    • Cone
    • Cylinder
    • Plane
    • Pyramid
    • Shape (from SVG)
    • Sphere
    • Models
      • from .scn
      • from .dae
    • Text
    • Torus
    • Tube
  • Lighting
  • Materials
    • Colour
    • Image
    • BitmapData
  • Physics
    • Body
    • Collision Events
    • Vehicle
  • Animation
  • Camera
    • Tracking
    • Autofocus (iOS 11.3)
  • Touch
    • Tap
    • Swipe
    • Pinch
    • Long Press
  • Permissions
    • Camera
  • Hit Test
    • Planes
    • Nodes
  • Image Detection
    • AR Reference images (iOS 11.3)

References