Pinned Repositories
CPP-Games-Engine-Construction
2D Game Engine and 4 demo projects built in C++ using the HAPI framework by Keith Ditchburn
CPP-Top-Down-Racer
A simple 2D top-down racing game made in C++ and SFML with networking
JavaScript-Tinder-AI-Experiment
Tinder bot made in JavaScript, using the Haystack API that rates a person on how attractive they are and swipes left or right accordingly. Also included is the dataset for my month of January on Tinder and the data from the bot as a JSON and as an excel spreadhseet
OpenGL-3D-Renderer
Creating a 3D Renderer in C++/OpenGL to get back into the swing of C++ and Graphics Programming
SFML-Snake
Snake Game built in C++ with SFML
Unity-Parkour
A first-person parkour game made in the Unity Game Engine
Unity-Procedural-Landscape-Generation
An experiment into procedural generation to generate landmasses and landscapes using Perlin noise.
Unity-Raytracing-Experiment
An experiment into raytracing using Compute Shaders and the Unity Game Engine
Unity-AI-Pokemon-Clone
A Pokemon Battle Simulator game built in Unity 2021, implementing 4 AI Algorithms
Castle-Rumble-Imps-Omen
A 3D, first-person, wave-based, survival game made by a team of 16 second-year students at Teesside University in Unreal Engine 4.
TomDotScott's Repositories
TomDotScott/Unity-Procedural-Landscape-Generation
An experiment into procedural generation to generate landmasses and landscapes using Perlin noise.
TomDotScott/CPP-Top-Down-Racer
A simple 2D top-down racing game made in C++ and SFML with networking
TomDotScott/Unity-Get-On-Top
TomDotScott/Android-Uber-strEATs
A fast food delivery game made in Android Studio for Android 8.1 for the Mobile Gaming Devices module at Teesside University
TomDotScott/CPP-Chat-App
Simple chat application made in C++ with SFML network library
TomDotScott/CPP-Games-Engine-Construction
2D Game Engine and 4 demo projects built in C++ using the HAPI framework by Keith Ditchburn
TomDotScott/OpenGL-3D-Renderer
Creating a 3D Renderer in C++/OpenGL to get back into the swing of C++ and Graphics Programming
TomDotScott/SFML-Topdown-Billiards
Simple top-down billiards game made in SFML and C++
TomDotScott/Unity-2D-Grapple-Hook
Mess around in Unity 2D for a grappling hook mechanic
TomDotScott/Unity-Multiplayer-Codeword
An attempt to make the puzzle Codeword into a 2-player co-op and versus game
TomDotScott/Dimitri-s-Unity-Project-
TomDotScott/CPP-Celular-Automata-Tetris
Classic game of Tetris, with cellular automata acting as falling sand.
TomDotScott/CPP-Game-Of-Life
Game of life made in C++ with SFML
TomDotScott/CPP-M4G
All of the knowledge needed for the Maths for Games module for the first years
TomDotScott/CPP-Multithreading-Intro
TomDotScott/Godot-Platformer
Creating a simple platformer in Godot to learn a little bit about how the engine works
TomDotScott/OpenFrameworks-Pathfinding-Visualiser
A simple visualiser for the A* and Dijkstra Pathfinding algorithms
TomDotScott/OpenFrameworks-Solitaire
Simple game of Solitaire made with OpenFrameworks
TomDotScott/OpenGL-3D-Graphics-Programming
A 3D Scene made in OpenGL using C++
TomDotScott/Pi-Day-2023
Using a Monte-Carlo method to visually estimate a value for Pi using a unit square, a unit circle and randomly placing points inside
TomDotScott/Pi-Day-2024
SFML implementation of the Apollonian Gasket
TomDotScott/Processing-Metaballs
A simple program to demo metaballs within the processing creative coding environment
TomDotScott/Python-PI-Day-2021
Estimating PI from random numbers for PI Day 2021
TomDotScott/SFML-Fighting-Game
A 2D Fighting Game built in SFML and C++ as a hobby project
TomDotScott/SFML-Heapsort-Visualisation
An implementation and visualisation of the heap sort algorithm using a priority queue. Written in C++ with the SFML graphics library
TomDotScott/SFML-Maze-Generator
A maze generation algorithm utilising Prim's algorithm
TomDotScott/SFML-Pac-Man
Basic implementation of the PacMan arcade game in SFML with C++
TomDotScott/SFML-Tower-Defense
A Co-Op tower defense game made in C++ and SFML
TomDotScott/Unity-AStar-Pathfinding-Demo
A little demo project to show a robot avoiding blockades in his path using the A* pathfinding algorithm
TomDotScott/Unity-Procedural-Animation
An exploration into the implementation of procedural animation for bipedal, quadrupedal and multi-legged locomotion