TomHarte
One-time MoMA exhibitee, law school graduate and former Googler trying to make his way in low-latency trading.
New York
Pinned Repositories
Basic-PlayStation-3d
Some very simple 3d work for the original 1995 Sony PlayStation. Just for fun.
CLK
A latency-hating emulator of: the Acorn Electron and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum.
Clock-Signal
An emulator that operates at the bus level (ie, all components communicate only using the same individual digital pathways as the original hardware, responding to a clock signal, etc); currently implemented: the Z80 and the various other parts that make up a ZX80 and a ZX81.
CP-M-for-OS-X
A z80 emulator + CP/M-80 reimplementation that intends to allow original CP/M software to be used under OS X.
dis68k
Modernised version of W. de Waal's public domain 68000 disassembler.
dsk2woz
A command-line tool to convert Apple II DSK images to WOZ format.
ElectrEm
One of my older projects; a cycle-accurate emulator of the Acorn Electron, a 6502-based British home computer of the early 80s.
Isometric-Ray-Cast
Zero-overdraw isometric graphics for the ZX Spectrum, featuring the Ant Attack map.
Phantasma
A remake of Incentive Software's Freescape engine, allowing games created with the 3d Construction Set to run on modern computers.
Sam-Coupe-3d
An assembly vector 3d engine for the Sam Coupé, a British Z80-based microcomputer of the late 80s. Would likely be adaptable to other similar micros, such as the Spectrum and Amstrad CPC.
TomHarte's Repositories
TomHarte/Phantasma
A remake of Incentive Software's Freescape engine, allowing games created with the 3d Construction Set to run on modern computers.
TomHarte/Basic-PlayStation-3d
Some very simple 3d work for the original 1995 Sony PlayStation. Just for fun.
TomHarte/GL-ES-Plasma-Effect
A quick version of the old demo scene "plasma" effect in OpenGL ES, with a wrapper project that allows execution on an iOS device.
TomHarte/Return-to-Antescher
An SDL-based game I wrote in a very small amount of time in 2006 that re-uses the Ant Attack 3d map from a first person perspective with some faddish stencil lighting.
TomHarte/Fountain
An open source implementation of the Fountain screenplay formatting language; this fork removes the RegExKitLite dependency in favour of Apple's NSRegularExpression.