The beginnings of a rougelike written in the Rust programming language, using the bevy game engine.
Mechanics implemented...
- WASD movement
- F to interact (collect water, gather wood from trees)
- Cursor position based on relative position of mouse to player
- Thirst and hunger attributes that increase over time
- Inventory items consumed on click, with water decreasing thirst when consumed
- Settings to increase/decrease UI scale and to go back to the main menu