/creature-evolution

Optimisation Method Comparison Using "Creature" Generation, written in Rust for my final year project at university

Primary LanguageRust

Optimisation Method Comparison using Generated "Creatures"

This piece of software is made to randomly generate a specified number of creatures, then evolve them using various optimisation methods until a maximum is reached. It is meant to be a way of seeing how successful the three optimisation methods are in terms of speed and reaching a local/global maximum.

Created by Tom Gardiner. Written for my final year project at Birmingham City University.