Minecraft
A minecraft clone using Unity3D
Update 4 (08 Mar 2021)
Inventory Update
- Searchable inventory (basically query)
- Potentially extandable with query flags
- Drag and droppable inventory items. Quickbar and inventory itself is targetable. To remove (drop) an item from the inventory, just drag and drop the item outside of the inventory or quickbar
Update 3 (28 Oct 2020)
-
Command prompt.
Standard keybinding: F1
Features:
- Logs
- Auto-Complete
Standard keybinding: Tab
- Suggestions, when entering text
- Implement your own function, by using the attribute
[ConsoleMethod]
[ConsoleMethod(nameof(MovePlayer), "Teleports the player to the given x, y, z location")]
private void MovePlayer(int x, int y, int z)
{
UpdateLatestPlayerPosition();
transform.position = new Vector3(x, y, z);
OnDirectionModified?.Invoke(Direction.Teleported);
}
- Descriptions
- showing parameters
-
Persistance
-
Chunks
- World settings
{
"WorldName": "_debug_world_",
"NoiseSettings": {
"Smoothness": 2.5,
"Seed": 123
}
}
- Inventory
"items": [
{
"QuickbarIndex": -1,
"ItemID": 6,
"Amount": 1
},
{
"QuickbarIndex": 1,
"ItemID": 1,
"Amount": 1
}]
-
Menu
Update 2 (4 Jul 2020)
Current state includes Cross Chunk Structures like trees:
Dynamic map allocation: | Trees: |
---|---|
Update 1 (14 Dec 2019):
Basic terrain generation with bioms: