/Unreal-Engine-4-Shaders-and-Effects-Cookbook

Unreal Engine 4 Shaders and Effects Cookbook, published by Packt

MIT LicenseMIT

Unreal-Engine-4-Shaders-and-Effects-Cookbook

Unreal Engine 4 Shaders and Effects Cookbook, published by Packt

Unreal Engine 4 Shaders and Effects Cookbook

This is the code repository for Unreal Engine 4 Shaders and Effects Cookbook, published by Packt.

Over 70 recipes for mastering post-processing effects and advanced shading techniques

What is this book about?

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.

This book covers the following exciting features:

  • Master Unreal Engine's rendering pipeline for developing real-time graphics
  • Use physically based rendering (PBR) for building materials and lighting solutions
  • Build optimized materials for games targeting multiple platforms
  • Understand Unreal Engine's node and functions for creating desirable effects
  • Design and build production-ready shaders

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Following is what you need for this book: This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.

With the following software and hardware list you can run all code files present in the book (Chapter 1-09).

Software and Hardware List

Chapter Software required OS required
1-9 Unreal Engine 4 Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

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Get to Know the Authors

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Coruña and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.

John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois. For over a decade, John has gained extensive hands-on expertise in game development, working in a variety of roles, ranging from game designer to lead UI programmer. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently an instructor in residence at Bradley University. Prior to his present ventures, he was an award-winning videographer.

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Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781789538540