/TooD

A 2D lighting Unity asset using a technique similar to DDGI but in 2d.

Primary LanguageC#MIT LicenseMIT

TooD

A 2D lighting Unity asset using a technique similar to DDGI but in 2d. Example Image example image Video Example: https://www.youtube.com/watch?v=0YfO5mFXPos

This project is heavily inspired by this paper: http://jcgt.org/published/0008/02/01/paper-lowres.pdf

Note

This asset replaces the rendering pipeline with a custom one specifically for rendering this. Shaders must be edited to work with this asset.

Setting Up Custom Shaders

To setup a custom shader to work with this asset

Make sure your shader is compatible with the Universal Render Pipeline Add Tags { "LightMode" = "Universal2D" } to your main pass of your shader Create a new pass with Tags { "LightMode" = "TooDLighting" } the return value of this pass should be a float4 with the first 3 components being the light color and the last component being exactly 1 if it's a wall, and 0 if it's not a wall. I recommend looking at /Assets/TooD/Shaders/TooD Sprite.shader for reference when setting this up.