Note: This is a fork of unmaintained dirs
crate.
- a tiny low-level library with a minimal API
- that provides the platform-specific, user-accessible locations
- for retrieving and storing configuration, cache and other data
- on Linux, Redox, Windows (≥ Vista), macOS and other platforms.
The library provides the location of these directories by leveraging the mechanisms defined by
- the XDG base directory and the XDG user directory specifications on Linux and Redox
- the Known Folder API on Windows
- the Standard Directories guidelines on macOS
This library is written in Rust, and supports Linux, Redox, macOS and Windows. Other platforms are also supported; they use the Linux conventions.
The minimal required version of Rust is 1.36.
It's mid-level sister library, directories, is available for Rust (directories-next).
Library run by user Alice:
dirs_next::home_dir();
// Lin: Some(/home/alice)
// Win: Some(C:\Users\Alice)
// Mac: Some(/Users/Alice)
dirs_next::audio_dir();
// Lin: Some(/home/alice/Music)
// Win: Some(C:\Users\Alice\Music)
// Mac: Some(/Users/Alice/Music)
dirs_next::config_dir();
// Lin: Some(/home/alice/.config)
// Win: Some(C:\Users\Alice\AppData\Roaming)
// Mac: Some(/Users/Alice/Library/Application Support)
dirs_next::executable_dir();
// Lin: Some(/home/alice/.local/bin)
// Win: None
// Mac: None
- The dirs-next library is a low-level crate designed to provide the paths to standard directories as defined by operating systems rules or conventions. If your requirements are more complex, e. g. computing cache, config, etc. paths for specific applications or projects, consider using directories-next instead.
- This library does not create directories or check for their existence. The library only provides information on what the path to a certain directory should be. How this information is used is a decision that developers need to make based on the requirements of each individual application.
- This library is intentionally focused on providing information on user-writable directories only.
There is no discernible benefit in returning a path that points to a user-level, writable
directory on one operating system, but a system-level, read-only directory on another, that would
outweigh the confusion and unexpected failures such an approach would cause.
executable_dir
is specified to provide the path to a user-writable directory for binaries.
As such a directory only commonly exists on Linux, it returnsNone
on macOS and Windows.font_dir
is specified to provide the path to a user-writable directory for fonts.
As such a directory only exists on Linux and macOS, it returnsNone
on Windows.runtime_dir
is specified to provide the path to a directory for non-essential runtime data. It is required that this directory is created when the user logs in, is only accessible by the user itself, is deleted when the user logs out, and supports all filesystem features of the operating system.
As such a directory only commonly exists on Linux, it returnsNone
on macOS and Windows.
If you want to compute the location of cache, config or data directories for your own application or project,
use ProjectDirs
of the directories-next project instead.
Function name | Value on Linux/Redox | Value on Windows | Value on macOS |
---|---|---|---|
home_dir |
Some($HOME) |
Some({FOLDERID_Profile}) |
Some($HOME) |
cache_dir |
Some($XDG_CACHE_HOME) or Some($HOME /.cache) |
Some({FOLDERID_LocalAppData}) |
Some($HOME /Library/Caches) |
config_dir |
Some($XDG_CONFIG_HOME) or Some($HOME /.config) |
Some({FOLDERID_RoamingAppData}) |
Some($HOME /Library/Application Support) |
data_dir |
Some($XDG_DATA_HOME) or Some($HOME /.local/share) |
Some({FOLDERID_RoamingAppData}) |
Some($HOME /Library/Application Support) |
data_local_dir |
Some($XDG_DATA_HOME) or Some($HOME /.local/share) |
Some({FOLDERID_LocalAppData}) |
Some($HOME /Library/Application Support) |
executable_dir |
Some($XDG_BIN_HOME /../bin) or Some($XDG_DATA_HOME /../bin) or Some($HOME /.local/bin) |
None |
None |
runtime_dir |
Some($XDG_RUNTIME_DIR) or None |
None |
None |
audio_dir |
Some(XDG_MUSIC_DIR) or None |
Some({FOLDERID_Music}) |
Some($HOME /Music/) |
desktop_dir |
Some(XDG_DESKTOP_DIR) or None |
Some({FOLDERID_Desktop}) |
Some($HOME /Desktop/) |
document_dir |
Some(XDG_DOCUMENTS_DIR) or None |
Some({FOLDERID_Documents}) |
Some($HOME /Documents/) |
download_dir |
Some(XDG_DOWNLOAD_DIR) or None |
Some({FOLDERID_Downloads}) |
Some($HOME /Downloads/) |
font_dir |
Some($XDG_DATA_HOME /fonts/) or Some($HOME /.local/share/fonts/) |
None |
Some($HOME /Library/Fonts/) |
picture_dir |
Some(XDG_PICTURES_DIR) or None |
Some({FOLDERID_Pictures}) |
Some($HOME /Pictures/) |
public_dir |
Some(XDG_PUBLICSHARE_DIR) or None |
Some({FOLDERID_Public}) |
Some($HOME /Public/) |
template_dir |
Some(XDG_TEMPLATES_DIR) or None |
Some({FOLDERID_Templates}) |
None |
video_dir |
Some(XDG_VIDEOS_DIR) or None |
Some({FOLDERID_Videos}) |
Some($HOME /Movies/) |
There are other crates in the Rust ecosystem that try similar or related things. Here is an overview of them, combined with ratings on properties that guided the design of this crate.
Please take this table with a grain of salt: a different crate might very well be more suitable for your specific use case.
Library | Status | Lin | Mac | Win | Base | User | Proj | Conv |
---|---|---|---|---|---|---|---|---|
app_dirs |
Unmaintained | ✔ | ✔ | ✔ | 🞈 | ✖ | ✔ | ✖ |
app_dirs2 |
Maintained | ✔ | ✔ | ✔ | 🞈 | ✖ | ✔ | ✖ |
dirs-next | Developed | ✔ | ✔ | ✔ | ✔ | ✔ | ✖ | ✔ |
directories-next |
Developed | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
s_app_dir |
Unmaintained? | ✔ | ✖ | 🞈 | ✖ | ✖ | 🞈 | ✖ |
standard_paths |
Maintained | ✔ | ✖ | ✔ | ✔ | ✔ | ✔ | ✖ |
xdg |
Maintained | ✔ | ✖ | ✖ | ✔ | ✖ | ✔ | 🞈 |
xdg-basedir |
Unmaintained? | ✔ | ✖ | ✖ | ✔ | ✖ | ✖ | 🞈 |
xdg-rs |
Obsolete | ✔ | ✖ | ✖ | ✔ | ✖ | ✖ | 🞈 |
- Lin: Linux support
- Mac: macOS support
- Win: Windows support
- Base: Supports generic base directories
- User: Supports user directories
- Proj: Supports project-specific base directories
- Conv: Follows naming conventions of the operating system it runs on
It's possible to cross-compile this library if the necessary toolchains are installed with rustup. This is helpful to ensure a change hasn't broken code on a different platform.
The following commands will build this library on Linux, macOS and Windows:
cargo build --target=x86_64-unknown-linux-gnu
cargo build --target=x86_64-pc-windows-gnu
cargo build --target=x86_64-apple-darwin
cargo build --target=x86_64-unknown-redox
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.