Torwegia's Stars
Tecla/Rayito
Simple ray tracing tutorials
jimsnow/glome
glome raytracer
LightTable/LightTable
The Light Table IDE ⛺
pcwalton/sprocketnes
NES emulator written in Rust
eevee/clio
A roguelike. Yeah, yeah. It's in Rust, this time.
dave-andersen/keplerminer
A Kepler-optimized implmentation of scrypt mining
fogleman/Craft
A simple Minecraft clone written in C using modern OpenGL (shaders).
moby/moby
The Moby Project - a collaborative project for the container ecosystem to assemble container-based systems
haileys/rustboot
A tiny 32 bit kernel written in Rust
openscenegraph/OpenSceneGraph
OpenSceneGraph git repository
brendanzab/gl-rs
An OpenGL function pointer loader for Rust
PistonDevelopers/glfw-rs
GLFW3 bindings and idiomatic wrapper for Rust.
skadistats/skadi
Deprecated: see "smoke" project.
wdas/brdf
BRDF Explorer
facebook/rocksdb
A library that provides an embeddable, persistent key-value store for fast storage.
google/lmctfy
lmctfy is the open source version of Google’s container stack, which provides Linux application containers.
dimforge/nphysics
2 and 3-dimensional rigid body physics engine for Rust.
rust-lang/rust
Empowering everyone to build reliable and efficient software.
karan/Projects
:page_with_curl: A list of practical projects that anyone can solve in any programming language.
lib/pq
Pure Go Postgres driver for database/sql
NahimNasser/django-unchained
Introduction to Python and Django
SmallVCM/SmallVCM
A (not too) small physically based renderer that implements the vertex connection and merging algortihm
facebook/folly
An open-source C++ library developed and used at Facebook.
farbrausch/fr_public
Farbrausch demo tools 2001-2011
bos/stanford-cs240h
Course materials for Stanford CS240h, "Functional Systems in Haskell"
lpgauth/statsderl
High-Performance Erlang StatsD Client
ispc/ispc
Intel® Implicit SPMD Program Compiler
basho/riak_core
Distributed systems infrastructure used by Riak.
basho/riak
Riak is a decentralized datastore from Basho Technologies.
mmp/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"