Torwegia's Stars
virtualglobebook/OpenGlobe
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
mitsuba-renderer/drjit
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
oyvindln/vhs-decode
Software defined VHS decoder - Fork (maybe temporary) of the ld-decode Laserdisc rf decoder
zig-osdev/riscv-barebones
Barebones RISC-V kernel template for Zig
Immediate-Mode-UI/Nuklear
A single-header ANSI C immediate mode cross-platform GUI library
LingDong-/shan-shui-inf
Procedurally generated Chinese landscape painting.
ingowald/pbrt-parser
A simple parser for the PBRT file format
GValiente/butano
Modern C++ high level GBA engine
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
0xZ0F/Z0FCourse_ReverseEngineering
Reverse engineering focusing on x64 Windows.
jbikker/lighthouse2
Lighthouse 2 framework for real-time ray tracing
Ralith/vk-shader-macros
Procedural macros for working with Vulkan shaders
gwihlidal/vk-mem-rs
Rust bindings for AMD Vulkan Memory Allocator (VMA)
pkkim/lisp_interpreter
`python3 src/interactive.py`
fogleman/hmm
Heightmap meshing utility.
prideout/par
single-file C libraries from Philip Allan Rideout
tokio-rs/tracing
Application level tracing for Rust.
tokio-rs/loom
Concurrency permutation testing tool for Rust.
linebender/kurbo
A Rust library for manipulating curves
nannou-org/nannou
A Creative Coding Framework for Rust.
seanmonstar/warp
A super-easy, composable, web server framework for warp speeds.
yuanming-hu/taichi_mpm
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
microsoft/snmalloc
Message passing based allocator
rust-lang/datafrog
A lightweight Datalog engine in Rust
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
kpcyrd/sn0int
Semi-automatic OSINT framework and package manager
Gargaj/Bonzomatic
Live shader coding tool and Shader Showdown workhorse
actor-framework/actor-framework
An Open Source Implementation of the Actor Model in C++
rustwasm/wasm-pack
📦✨ your favorite rust -> wasm workflow tool!
dpugson/examples
Examples for "Grim C++ Tales from the Crypt"