Build Status | Download |
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A sourcemod in-game Store system.
- Chat ( Core included ) - Process player name tag, name color, chat color.
- Grenade ( Core included ) - When player throw a grenade, set nade model or add trail.
- Model ( Core included ) - Allow player use custom weapon instead of valve's model.
- VIP ( Core included ) - NOT effective, only add to store menu.
- TPMode ( Core included ) - Allow player change to third-person or mirror mode.
- Spray ( Core included ) - Allow player spray paint on object surface.
- Sound ( Core included ) - Allow player trigger server to broadcast a sound.
- Player ( Core included ) - NOT effective, is a base framework.
- Aura ( Core included ) - Create a aura that follow the player.
- Part ( Core included ) - Create a particle trail that follow the player.
- None ( Core included ) - Create a neon effect that follow the player.
- Skin ( Core included ) - Custom player skin and arms. (death sound and firstperson-death support)
- Hats ( Core included ) - Allow player wear hat/glass/facemask/shield/wing.
- trail ( Core included ) - Create a material trail that follow the player.
- Pets ( optional ) - Create a pet that follow the player.
- WeaponSkin ( optional ) - Allow use valve weaon skin and knife skin. Will trigger GSLT ban
- DefaultSkin (Optional) - Set player skin if player does not equip player skin. Requires Skin module
- sm_store - Open store menu. [alias: buyammo1/sm_shop/sm_shop]
- sm_inv - Open store menu as inventory mode. [alias: sm_inventory]
- sm_credits - Show my credits to all players.
- sm_hide - Toggle -> hide all hats/pets/trails/neons, it will release your FPS. [alias: sm_hideneon/sm_hidetrail]
- cheer - Trigger -> server play sound. [alias: sm_cheer]
- sm_crpb - Toggle -> block cheer sound.
- spray - Trigger -> spary paint.
- sm_tp - Toggle -> third-person mode or first-person mode.
- sm_seeme - Toggle -> mirror mode or normal mode.
- sm_arms - (administator command) Fix player's arms.
- Download latest build.
- Extract all files on disk.
- Upload to server following folders:
- addons
- models ( optional )
- materials ( optional )
- particles ( optional )
- sound ( optional )
- Selete store_(GameMode).smx, and rename it to store.smx, others must be deleted. install 1 only
- Import SQL table to your database. ( SQL scripts: addons/sourcemod/configs/database.sql )
- If you upgrade from original zeph store:
- Add "uid" key for each item in 'addons/sourcemod/configs/items.txt'.
- Upload 'addons/sourcemod/configs/items.txt' to your web host.
- Upload 'utils/insertParent.php', 'utils/insertItem.php', 'utils/loaditem.php', 'utils/kvphp.php' to your web host.
- Import parent data to your database. ( exec: php insertParent.php or goto: yourwebserver/insertParent.php )
- Import item data to your database. ( exec: php insertItem.php or goto: yourwebserver/insertItem.php )
- Check item validate ( exec: php loaditem.php or goto: yourwebserver/loaditem.php )
- make sure your database.cfg ( path: addons/sourcemod/configs/database.cfg )
"csgo"
{
"driver" "mysql" // mysql support only
"host" "<HOSTNAME>"
"database" "<DATABASE>"
"user" "<USERNAME>"
"pass" "<PASSWORD>"
"port" "<PORT>"
}
- Start your server and check error logs
- Delete your old store database table, but keep store_players and store_items.
- Run SQL command before install our store.
ALTER TABLE `store_players` ADD `ban` int(1) unsigned NOT NULL DEFAULT '0';
- Install our store follow install guide, but DON'T create new store_players and store_items tables.
- Uninstall zephyrus store plugins, if you want you use modules, keep these plugins.
- Add definetion after line
#define <Compile_Environment>
e.g. "//GM_BR -> battle royole server"
- Enable module you want
// Module Skin
#if defined GM_TT || defined GM_ZE || defined GM_MG || defined GM_JB || defined GM_HZ || defined GM_HG || defined GM_SR || defined GM_KZ || defined GM_BH
#include "store/modules/skin.sp"
#endif
to
// Module Skin
#if defined GM_TT || defined GM_ZE || defined GM_MG || defined GM_JB || defined GM_HZ || defined GM_HG || defined GM_SR || defined GM_KZ || defined GM_BH || defined GM_BR
#include "store/modules/skin.sp"
#endif
- Add Parent -> 'utils/addparent.sql'
- Add Item -> 'utils/additem.sql'
- utils/additem.sql -> Add item via SQL command.
- utils/addparent.sql -> Add parent via SQL command.
- utils/insertItem.php -> Import items from items.txt.
- utils/insertParent.php -> Import parents from items.txt.
- utils/loaditem.php -> Verify items in SQL database.
- website/config.php -> Configs of website API.
- website/example.php -> An example of website-API.
- website/store.class.php -> Store web-API.
- store_player
- id -> Store Id -> int32
- authid -> Steam Id 2 replace with STEAM_X: -> string (32)
- name -> Player steam nick name -> string (32)
- credits -> Player credits in back -> int32
- date_of_join -> Date of player first join server -> int32
- date_of_last_join -> Date of player last seen -> int32
- ban -> Banning State -> bit 0/1
- store_opencase
- Id -> Case Id -> int32
- player_id -> Store Id of player -> uint32
- unique -> Item Unique Id of item that player found in case -> string (32)
- days -> Article validity period -> int32
- date -> Time stamp -> int32
- handle -> Player handle after opening case -> 'add' or 'sell' -> string (32)
- type -> Type of case -> uint (3)
- store_newlogs
- Id -> Logging Id -> int32
- store_id -> Store Id of player -> uint32
- credits -> Credits after changing -> int32
- difference -> Amount of credits to change -> int32
- reason -> Reson of chaning credis -> string (256)
- timestamp -> Time stamp -> uint32
- store_items
- id -> Item Id -> int32
- player_id -> Item owner Store Id -> int32
- type -> Type set of Item -> string (32)
- unique_id -> Item Unique Id -> string (32)
- date_of_purchase -> Time stamp of player purchased item date -> uint32
- date_of_expiration -> Time stamp of expiration -> uint32
- price_of_purchase -> Price of purchasing item -> uint32
- store_equipment
- player_id -> Player Store Id -> uint32
- type -> Type set of item -> string (32)
- unique_id -> Item Unique Id -> string (32)
- slot -> slot of Item -> uint (3)
- store_item_parent
- id -> Category Id -> int32
- name -> Category name -> string (32)
- parent -> Parent category Id -> uint (3)
- store_item_child
- parent -> Item of category Id -> uint (3)
- type -> Type set of Item -> string (32)
- uid -> Item Unique Id -> string (32)
- buyable -> Allow buy this Item -> bit 0/1
- giftable -> Allow gift this Item -> bit 0/1
- only -> Disallow purchase/open case/compose/selling/Vip -> bit 0/1
- auth -> Auth Id of this Item (If not null, item is personal item) -> string (128)
- vip -> Vip Item -> bit 0/1
- name -> Item name -> string (32)
- lvls -> Item level (only for playerskin) -> int (2)
- desc -> Item description -> string (32)
- case -> Open case -> int (3) -1~2 // -1 == remove from case | 0 = all case+ | 1 = adv case+ | 2 = ult case+
- compose -> Disallow purchase, compose acquisition -> bit 0/1
- 1d -> Price of 1 day -> uint32 // 0 to disallow
- 1m -> Price of 1 month -> uint32 // 0 to disallow
- pm -> Price of permanent -> uint32 // 0 to disallow | if 1d/1m/pm = 0 Item is free
- model -> Item attribute -> string (192)
- arms -> Item attribute -> string (192)
- team -> Item attribute -> uint (2)
- sound -> Item attribute -> string (192)
- position -> Item attribute -> string (64)
- angles -> Item attribute -> string (64)
- attachment -> Item attribute -> string (32)
- slot -> Item attribute -> uint (2)
- material -> Item attribute -> string (192)
- color -> Item attribute -> string (32)
- grenade -> Item attribute -> string (32)
- shortname -> Item attribute -> string (32)
- volume -> Item attribute -> float (2,1)
- cooldown -> Item attribute -> uint (3)
- worldmodel -> Item attribute -> string (192)
- dropmodel -> Item attribute -> string (192)
- weapon -> Item attribute -> string (32)
- effect -> Item attribute -> string (32)
- brightness -> Item attribute -> uint (2)
- distance -> Item attribute -> uint (3)
- distancefade -> Item attribute -> uint (3)
- tag -> Item attribute -> string (32)
- idle -> Item attribute -> string (32)
- run -> Item attribute -> string (32)
- death -> Item attribute -> string (32)
- seed -> Item attribute -> uint (5)
- weart -> Item attribute -> uint (3)
- paint -> Item attribute -> uint (5)
- wearf -> Item attribute -> float (7,6)
- SourceMod plugins license under GPLv3 License.
- Shell, SQL and PHP scripts license under MIT License.
- any other file : you only can use WITHOUT commercial.
- Original Store: Zephyrus
- FPVM_Interface: franug
- Chat-Processor: Drixevel
- FirstPersonDeath: Eun
- Spec Target Fix: shufen
- Mirror mode: franug
- Weapon Skin: kaganus
- Steam Trade Offer
- AliPay: h673321480[AT]163.com
- Paypal: h673321480[AT]live.com