mdxmini is a C library with a simple API which can play back MDX chiptunes from the X68000 home computer. The X68000 was, for its time, an advanced 16-bit computer with excellent multimedia support; its 8-channel YM2151 sound chip and 1-channel PCM chip gave it excellent music support. A large number of MDX files can be found at the Fossil of FM-sound era MDX archive site.
Detailed API documentation is available in the mdxmini.h header file, but the following sample program shows how to use mdxmini to open a file, extract some metadata, and play back music:
// Initializes the t_mdxmini struct and opens the file from disk.
// The `path_to_samples` argument is the path to the directory containing the song's
// .pdx files, if any; this can be NULL.
t_mdxmini data;
int success = mdx_open(&data, path_to_file, path_to_samples);
// The return value of mdx_open indicates whether or not the file was opened correctly.
if (success == -1) {
fprintf(stderr, "Failed to open input file: %s\n", path_to_file);
return 1;
}
// Before playback begins, call mdx_set_rate to set the preferred sampling rate
// for generated audio.
int playback_rate = 48000;
mdx_set_rate(playback_rate);
// Get the song duration, in whole seconds.
int length = mdx_get_length(&data);
printf("Song length: %i seconds\n", length);
// mdx_get_title allows the song's title to be fetched; this is usually
// encoded in Shift-JIS.
char title[MDX_MAX_TITLE_LENGTH];
mdx_get_title(&data, title);
printf("Title: %s\n", title);
// For playback, define a buffer into which we'll render raw PCM data.
int buf_len = 8192;
short buf[buf_len];
// Number of channels, which we'll fetch for display later.
// This is constant for a given song, so just fetch it once.
int number_of_channels = mdx_get_tracks(&data);
printf("Number of channels: %i\n", number_of_channels);
// A buffer into which we'll write information about the notes being
// played in a given frame. 16 is the maximum number of channels supported by MDX
// (8 FM channels, up to 8 PCM channels).
int notes[16];
int position;
// mdx_calc_sample will return 0 when the final frame of the song is reached.
int are_samples_remaining = 1;
// Track the number of buffers played so far, which is useful to calculate
// the current position.
int played_buffers = 0;
// The playback loop!
while (are_samples_remaining == 1)
{
// Calculate the song position based on the buffer size and frequency.
position = played_buffers / (((playback_rate * 16 * 2) / 8) / (buf_len * 2));
printf("Current position: %i / %i\n", position, length);
are_samples_remaining = mdx_calc_sample(&data, buf, buf_len / 2);
// Also useful to check the position against the reported duration,
// as the song may not terminate itself if it can loop infinitely.
if (position >= length) {
are_samples_remaining = 0;
}
// Do something with the calculated sample here; this is platform-dependent,
// so this intro will omit it.
// Fill the note buffer with information about the notes in the current frame
mdx_get_current_notes(&data, notes, number_of_channels);
// Channels 0 through 7 are FM channels; any MDX file will always have these tracks.
// The integers for these channels represents a note, divided into standard octaves of 12;
// for example, 0 would be C in the lowest octave, and 24 would be C two octaves up.
// These values can be useful for visualizations;
// for example, the ruby-mdxplay demo program maps these values to piano keys:
// https://github.com/mistydemeo/ruby-mdxplay/blob/8f54c28cefcfcbdee70eca35ca9a93187385eb8f/bin/mdxplay#L93-L175
for (int i = 0; i <= 7; i++) {
printf("Note for FM channel %i is %i\n", i, notes[i]);
}
// Channels 8 through 15, if present, are PCM channels.
// The original X68000's sound chip has one PCM channel;
// through an expansion card, up to 8 PCM channels may be present.
// The integers for these channels indicate the index of the PCM sample in use;
// this is less informative than the note value, but a visualization might
// still be able to use this.
for (int i = 8; i < number_of_channels; i++) {
printf("Sample for PCM channel %i is %i\n", i, notes[i]);
}
// Increment the count of played buffers.
played_buffers++;
}
// When playback is over, finalize the t_mdxmini struct.
mdx_close(&data);
- MDXPLAYER for Android, by BouKiCHi
- ruby-mdxplay
- Paula
- Modizer by yoyofr
- milk.K, K.MAEKAWA, Missy.M - authors of the original X68000 MXDRV
- Daisuke Nagano - author of the Unix mdxplay
- BouKiCHi - author of the mdxmini library, and of the Android mdxplayer
- Misty De Meo - bugfixes and improvements to mdxmini, current maintainer