“There are no mistakes when clearing a structure in combat, only actions that result in situations — situations that Marines must adapt to, improvise and overcome in a matter of seconds.”
- Co-op
- Map: United Sahrani
- Player count: 25
works well with lower player count - Typical duration: 10 min - 20 min
- Mod dependencies (load into Arma 3 Launcher)
- Heavily scripted AI behaviour
scripts\server\ai.sqf
- Indoor waypoints, skill adjustments, preventing AI from accidentally jumping off the building and more
scripts\server\modules\enemyDeployment.sqf
- Dynamically generated equipment
scripts\server\modules\enemyStereotypes.sqf
- Hostage situations with voice-overs (SWAT 4-inspired)
scripts\server\modules\hostages.sqf
- Enemies are neutral until BLUFOR fires at them or they spot BLUFOR approaching them (search for the
Foley_suspectsHostile
variable)
- Indoor waypoints, skill adjustments, preventing AI from accidentally jumping off the building and more
- Adjustments to vehicles
scripts\server\vehicles.sqf
- Automatically shutting off siren when driver leaves the vehicle (GTA V-inspired)
- Helicopter locked to pilot slots only
- Paramedics are not targeted unless they pick-up a weapon or approach an enemy
scripts\player\neutralMedic.sqf
- Selectable enemy numbers, equipment and skill
description.ext