TravisEvashkevich
Pipeline Programmer/Tech Artist I program stuff sometimes. Mostly Artist tools
Playstation LondonUnited Kingdom
Pinned Repositories
acquisition
allzpark
Package-based application launcher for VFX and games production
artisan
artisan: visual scope for coffee roasters
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
P90XWoT
P90X Workout Tracker for PC
PILL_Capture
Code to capture Bluetooth Low Energy broadcasts from the RAPT Pill hydrometer - C++ ESP32
RAPT-Pill-Bluetooth-Decoder
Python decoder for RAPT BLE data advertisements
UnityFitbit
Class to help with Fitbit calls in Unity
TravisEvashkevich's Repositories
TravisEvashkevich/UnityFitbit
Class to help with Fitbit calls in Unity
TravisEvashkevich/RAPT-Pill-Bluetooth-Decoder
Python decoder for RAPT BLE data advertisements
TravisEvashkevich/P90XWoT
P90X Workout Tracker for PC
TravisEvashkevich/PILL_Capture
Code to capture Bluetooth Low Energy broadcasts from the RAPT Pill hydrometer - C++ ESP32
TravisEvashkevich/acquisition
TravisEvashkevich/allzpark
Package-based application launcher for VFX and games production
TravisEvashkevich/artisan
artisan: visual scope for coffee roasters
TravisEvashkevich/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
TravisEvashkevich/BankClassify
Simple example of using a Naive Bayesian classification to classify entries in bank statements
TravisEvashkevich/bell
Audio pipeline tool for games
TravisEvashkevich/boxer
Polygon pipeline tool for 2D games
TravisEvashkevich/bqt
Files to help bootstrap PySide2 with an event loop within Blender
TravisEvashkevich/CEP-Resources
Tools and documentation for building Creative Cloud app extensions with CEP
TravisEvashkevich/DDConvexHull
A Convex Hull plug-in for Maya based on StanHull
TravisEvashkevich/discord.py
An API wrapper for Discord written in Python.
TravisEvashkevich/Griddify
A tiny Photoshop panel to make guides and grids
TravisEvashkevich/json-formatter
An offline tool to format JSON
TravisEvashkevich/knowledgebase
TravisEvashkevich/ML-For-Beginners
12 weeks, 24 lessons, classic Machine Learning for all
TravisEvashkevich/MoFJsonCreator
WPF application for authoring JSON for Monsters of Fitness quicker.
TravisEvashkevich/PS-Installer
Photoshop Add-ons installer script
TravisEvashkevich/pytoshop
Library for reading and writing Photoshop PSD and PSB files
TravisEvashkevich/retroflag-picase
RetroFlag Pi-Case Safe Shutdown
TravisEvashkevich/SignAndPackage
The tool to sign and package a Adobe Extension (zxp file)
TravisEvashkevich/TravisEvashkevich
ProfileRepo
TravisEvashkevich/varadbhogayata.github.io
My Portfolio - Personal Website